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/* | |
* When developing the UI system we came across a bunch of things we were not happy | |
* with with regards to how certain events and calls could be sent in a loosely coupled | |
* way. We had this requirement because with a UI you tend to implement widgets that receive | |
* certain events, but you don't really want to have lots of glue code to manage them | |
* and keep track of them. The eventing interfaces we developed helped with this. One of | |
* the interesting things, is that they are not justfor the UI system! You can use this as | |
* a type-safe, fast, and simple alternative to SendMessage (never use SendMessage!). | |
* So how does it all work? |
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using UnityEngine; | |
/** | |
* A camera to help with Orthagonal mode when you need it to lock to pixels. Desiged to be used on android and retina devices. | |
*/ | |
public class PixelPerfectCam : MonoBehaviour { | |
/** | |
* The target size of the view port. | |
*/ | |
public Vector2 targetViewportSizeInPixels = new Vector2(480.0f, 320.0f); | |
/** |
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