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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset=utf-8" /> | |
<title>Feri</title> | |
<?php | |
echo $this->Html->meta('icon'); | |
echo $this->Html->css('cake.generic'); |
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public function uvozidrugenovice(){ | |
$client = new nusoap_client('http://localhost:55457/Service1.asmx?wsdl', 'wsdl'); | |
//$client->soap_defencoding = 'UTF-8'; | |
$client->soap_defencoding = 'UTF-8'; | |
$client->decode_utf8 = false; | |
$result = $client->call('parse'); | |
$rezultat = $result['parseResult']['string']; | |
$st_novic = 6; | |
for($i = 0;$i < $st_novic; $i++){ | |
$naslov = $rezultat[$i]; |
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function mesta(sprememba_id,div){ | |
zacetek = sprememba_id; | |
konec = 0; | |
for(i=0;i<pozicije.length;i++){ | |
if(pozicije[i]==div){ | |
konec = i; | |
break; | |
} | |
} | |
spremenjen_div = div; |
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#include <fsfsd> | |
#define startTimer2() T2CONbits.TMR2ON = 1 | |
#define stopTimer2() T2CONbits.TMR2ON = 0 | |
void initTimer2(){ | |
T2CON = 0x72; | |
PR2 = 249; | |
TMR2 = 0; | |
PIR1bits.TMR2IF = 0; |
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bool compiledStatus(GLint shaderID){ | |
GLint compiled = 0; | |
glGetShaderiv(shaderID, GL_COMPILE_STATUS, &compiled); | |
if (compiled) { | |
return true; | |
} | |
else { | |
GLint logLength; | |
glGetShaderiv(shaderID, GL_INFO_LOG_LENGTH, &logLength); | |
char* msgBuffer = new char[logLength]; |
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<zaposleni> | |
<zaposlen> | |
<ime>Janez</ime> | |
<priimek>Novak</priimek> | |
<naslov>Anony 23</naslov> | |
<datum>23.2.2013</datum> | |
<spol>Moški</spol> | |
<emso>3256435342</emso> | |
<delovno_mesto>Google</delovno_mesto> | |
</zaposlen> |
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# Blender3D v249 OBJ File: suzanne.blend | |
# www.blender3d.org | |
v 0.437500 0.164063 0.765625 | |
v -0.437500 0.164063 0.765625 | |
v 0.500000 0.093750 0.687500 | |
v -0.500000 0.093750 0.687500 | |
v 0.546875 0.054688 0.578125 | |
v -0.546875 0.054688 0.578125 | |
v 0.351563 -0.023438 0.617188 | |
v -0.351563 -0.023438 0.617188 |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Learning 1</title> | |
<script src='viewer/three.js'></script> | |
<script src="viewer/OBJLoader.js"></script> | |
</head> | |
<body> | |
<script> | |
var scene, camera, renderer; |
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final Handler handler = new Handler(); | |
handler.postDelayed(new Runnable() { | |
@Override | |
public void run() { | |
//tle spremen textView | |
} | |
}, 1500); //1,5 sekund |
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//razred snake | |
function Snake(){ | |
this.dolzina = 1; | |
this.x = 0; | |
this.y = 0; | |
this.telo = new Array(); | |
for (var i=0;i<this.dolzina;i++) { | |
telo.push(new Telo(i,0)); | |
} | |
} |