GUIStyle mystyle = new GUIStyle("some string from the list below");
- "CN Box"
- "Button"
| IEnumerator GetFile() | |
| { | |
| string path = "D:\\Resource4Code\\php\\file\\"; | |
| Debug.Log(path); | |
| if (!Directory.Exists(path)) | |
| { | |
| Directory.CreateDirectory(path); | |
| } | |
| UnityWebRequest www = new UnityWebRequest("127.0.0.1/filedownload.php"); | |
| www.downloadHandler = new DownloadHandlerBuffer(); |
| "collisionBounds" : { | |
| "CollisionBoundsColorGammaA" : 0, | |
| "CollisionBoundsColorGammaR" : 255 | |
| }, |
| [MenuItem("Tools/ClearConsole")] | |
| private static void ClearConsole() | |
| { | |
| #if UNITY_5 | |
| var logEntries = System.Type.GetType("UnityEditorInternal.LogEntries,UnityEditor.dll"); | |
| var clearMethod = logEntries.GetMethod("Clear", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Public); | |
| clearMethod.Invoke(null,null); | |
| #elif UNITY_2017 | |
| var assembly = Assembly.GetAssembly(typeof(SceneView)); | |
| var type = assembly.GetType("UnityEditor.LogEntries"); |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class UniqueString | |
| { | |
| // 'removable = false' means the string would be added to the global string pool | |
| // which would stay in memory in the rest of the whole execution period. | |
| public static string Intern(string str, bool removable = true) | |
| { | |
| if (str == null) |
| -- Using lua to parse CSV file to a table. | |
| -- Notice: first line must be data description filed. | |
| -- The separator is '|', change it if you want. | |
| -- Usage: csv = require('csv') | |
| -- tab = csv.load('test.csv', ',') | |
| -- table.foreach(tab[1], print) | |
| -- print(tab[1].you_field) | |
| --encoding=utf-8 |
| using System; | |
| using System.Collections.Generic; | |
| using System.IO.Ports; | |
| using System.Text; | |
| using System.Threading; | |
| namespace ButflyCOM | |
| { | |
| public class ButflyCOMPort | |
| { |
| public class Story | |
| { | |
| public int INDEX; | |
| /// <summary> | |
| /// 剧情阶段 | |
| /// </summary> | |
| public int Step; | |
| /// <summary> | |
| /// 剧情类型(int) | |
| /// 0:动画,1:声音(说话等),2:移动,3:展示与隐藏(用于剧情人物出现在不同的地方), |
| using UnityEngine; | |
| using UnityEditor; | |
| public class FBXMeshExtractor | |
| { | |
| private static string _progressTitle = "Extracting Meshes"; | |
| private static string _sourceExtension = ".FBX"; | |
| private static string _targetExtension = ".asset"; | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Net; | |
| using System.Net.Security; | |
| using System.Security.Cryptography.X509Certificates; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| using UnityEngine; |