Title is a xxxxxxxx. See also [some link][Link].
Unity Packages
| Shader "Custom/SimpleColor" { | |
| Properties{ | |
| _Color("Color", Color) = (1,1,1,1) | |
| } | |
| SubShader{ | |
| Pass{ | |
| CGPROGRAM | |
| #pragma vertex vert | |
| #pragma fragment frag |
| Shader "Custom/Billboard" { | |
| Properties{ | |
| _MainTex("Texture", 2D) = "white" {} | |
| _Size("Size", Range(0, 0.1)) = 1 | |
| } | |
| SubShader{ | |
| Tags{ "RenderType" = "Transparent" } |
| Shader "Custom/SimpleTexture" { | |
| Properties{ | |
| _MainTex("Base(RGB)", 2D) = "white" {} | |
| } | |
| SubShader{ | |
| LOD 200 | |
| CGINCLUDE |
| void OnGUI() { | |
| int w = Screen.width / 2; | |
| int h = Screen.height / 2; | |
| int s = 512; | |
| GUI.DrawTexture(new Rect(w - s / 2, h - s / 2, s, s), tex); | |
| } |
| public static void SVD(Matrix2x2 A, out Matrix2x2 U, out Vector2 S, out Matrix2x2 V) { | |
| if (Mathf.Abs(A.m01 - A.m10) < MATRIX_EPSILON && Mathf.Abs(A.m01) < MATRIX_EPSILON){ | |
| V = new Matrix2x2(A.m00 < 0 ? -1 : 1, 0, 0, A.m11 < 0 ? -1 : 1); | |
| S = new Vector2(Mathf.Abs(A.m00), Mathf.Abs(A.m11)); | |
| U = Identity(); | |
| } else{ | |
| float j = A.m00 * A.m00 + A.m01 * A.m01; | |
| float k = A.m10 * A.m10 + A.m11 * A.m11; | |
| float v_c = A.m00 * A.m10 + A.m01 * A.m11; |
| using Vector = MathNet.Numerics.LinearAlgebra.Vector<float>; | |
| using Matrix = MathNet.Numerics.LinearAlgebra.Matrix<float>; | |
| using UnityEngine; | |
| public class ConfigureNumerics : MonoBehaviour { | |
| public Vector3 v1; | |
| public Vector3 v2; | |
| public Vector3 v3; |
| Shader "Custom/GraphPlotter" { | |
| Properties{ | |
| _Division("Size", Range(10, 300)) = 0 | |
| _Radius("Radius", Range(0, 1)) = 1 | |
| _Color("Color", Color) = (0, 0, 0, 0) | |
| } | |
| SubShader{ | |
| Tags{ "Queue" = "Transparent" "RenderType" = "Transparent" } |
| Shader "Custom/ToggleTest" { | |
| Properties{ | |
| _BackgroundTex("Background Texture", 2D) = "white"{} | |
| [Toggle(USE_TEXTURE)] _UseTexture("Use Texture", Float) = 0 | |
| } | |
| SubShader{ | |
| Tags{ "Queue" = "Transparent" "RenderType" = "Transparent" } |
| /[Ll]ibrary/ | |
| /[Tt]emp/ | |
| /[Oo]bj/ | |
| /[Bb]uild/ | |
| /[Bb]uilds/ | |
| /Assets/AssetStoreTools* | |
| # Visual Studio 2015 cache directory | |
| /.vs/ |