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//while inotifywait -e close_write boiler.pov ; do povray boiler.pov -H1050 -W1680 +A0.1 -o- > /home/user/background.png ; done | |
camera {right 16/9*x look_at <0,-10,0> angle 48 location <1,1,-1>*50 } | |
light_source {<2,1,-0.5>*5000 color rgb 1} | |
light_source {<1,1,1>*5000 color rgb 1} | |
background { rgb <1,1,1>*0 } |
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# if you want to return something other than 1/8ths an inch | |
# then change the two 8.0s and the 8 to that sometheing else | |
# or start using millimeters for goodness' sake | |
from math import ceil,modf | |
def mm2inch(millimeters): | |
a = float(millimeters) / 25.4 # mms -> inches | |
b = modf(a)[0] # 0 is the |
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wget https://cli-assets.heroku.com/branches/stable/heroku-linux-arm.tar.gz | |
mkdir -p /usr/local/lib /usr/local/bin | |
sudo tar -xvzf heroku-linux-arm.tar.gz -C /usr/local/lib | |
sudo ln -s /usr/local/lib/heroku/bin/heroku /usr/local/bin/heroku |
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def hexdump(src, length=16, sep='.'): | |
FILTER = ''.join([(len(repr(chr(x))) == 3) and chr(x) or sep for x in range(256)]) | |
lines = [] | |
for c in xrange(0, len(src), length): | |
chars = src[c:c+length] | |
hex = ' '.join(["%02x" % ord(x) for x in chars]) | |
if len(hex) > 24: | |
hex = "%s %s" % (hex[:24], hex[24:]) | |
printable = ''.join(["%s" % ((ord(x) <= 127 and FILTER[ord(x)]) or sep) for x in chars]) | |
lines.append("%08x: %-*s |%s|\n" % (c, length*3, hex, printable)) |
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from jinja2 import Template | |
t = Template("Hello {{ something }}!") | |
t.render(something="World") |
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user@host:~$ heroku run cat /etc/*-release --app app_name | |
Running cat /etc/lsb-release /etc/os-release on ⬢ app_name... up, run.1971 (Free) | |
DISTRIB_ID=Ubuntu | |
DISTRIB_RELEASE=14.04 | |
DISTRIB_CODENAME=trusty | |
DISTRIB_DESCRIPTION="Ubuntu 14.04.5 LTS" | |
NAME="Ubuntu" | |
VERSION="14.04.5 LTS, Trusty Tahr" | |
ID=ubuntu |
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merge { | |
sphere {2*y, 1 pigment {rgb<0.1,1,0>}} | |
difference { | |
cone {2*y, 1, -4*y, 0} | |
sphere {2*y, 1.4 scale <1,1,2>} | |
pigment {rgb<1,0.1,0>} | |
} | |
difference { | |
sphere {0, 1 scale <2.6, 2.2, 1>} | |
sphere {0, 1 scale <2.3, 1.8, 2> translate <-0.35, 0, 0>} |
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camera {location <1,1,-1>*50 look_at <0,0,0>} | |
light_source {<1,1,1>*100 rgb <1,1,1>*1} | |
#declare count = 4; | |
#while (count > 0) | |
sphere {<count*10,0,0> 5 pigment {rgb <1,1,1>*0+(0.3*count)}} |
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