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| # Script Name: align_to_grid | |
| # | |
| # Author: Hyuk Ko | [email protected] | 2018.10.14 | |
| # | |
| # Usage: 1.Select at least 3 vertices(or locators) which resembles the ground plane. | |
| # 2.Run Script | |
| # 3.Click on the 'N-gon' mesh (You should see a blue arrow) | |
| # 4.Click on the 'ground plane' mesh (You should see a blue arrow) | |
| # 5.Hit 'Enter' | |
| import maya.cmds as mc | |
| import pymel.core as pm | |
| import maya.OpenMaya as om | |
| def cleanUp(): | |
| mc.select(clear=True) | |
| mc.isolateSelect(panelWithFocus, state=False) | |
| mc.delete(pc, newMeshTrans, tempPlaneTrans) | |
| def getDagPath(nodeName): | |
| selList = om.MSelectionList() | |
| selList.add(nodeName) | |
| dagPath = om.MDagPath() | |
| selList.getDagPath(0, dagPath) | |
| return dagPath | |
| # Turn on trackSelectionOrder | |
| if mc.selectPref(q=True, trackSelectionOrder=True) is False: | |
| mc.selectPref(trackSelectionOrder=True) | |
| selList = mc.ls(orderedSelection=True, flatten=True, long=True) | |
| selListSize = len(selList) | |
| if selListSize > 2: | |
| # Get Top Level Dag Object of selected vertex(or locator) | |
| try: | |
| rootPN = pm.PyNode(selList[0].split('.')[0]) | |
| except: | |
| rootPN = pm.PyNode(selList[0]) | |
| rootTrans = rootPN.root().longName() | |
| numPolygons = 1 | |
| numVertices = selListSize | |
| selPosList = [] | |
| for sel in selList: | |
| pos = mc.pointPosition(sel) | |
| selPosList.append(pos) | |
| vertexArray= om.MFloatPointArray() | |
| for selPos in selPosList: | |
| vertexArray.append(om.MFloatPoint(selPos[0], selPos[1], selPos[2])) | |
| polygonCounts = om.MIntArray() | |
| polygonCounts.append(numVertices) | |
| polygonConnects = om.MIntArray() | |
| for sel in selList: | |
| polygonConnects.append(selList.index(sel)) | |
| parentM = om.MObject() | |
| newMesh = om.MFnMesh() | |
| newTransformOrShape = newMesh.create(numVertices, numPolygons, vertexArray, polygonCounts, polygonConnects, parentM) | |
| newMesh.updateSurface() | |
| dagpath = om.MDagPath() | |
| om.MDagPath.getAPathTo(newTransformOrShape, dagpath) | |
| newMeshPN = pm.PyNode(dagpath.fullPathName()) | |
| newMeshTrans = newMeshPN.longName() | |
| mc.sets(newMeshTrans, edit=True, forceElement="initialShadingGroup") | |
| # If the normal is facing Y-up do Reverse | |
| if newMeshPN.faces[0].getNormal('world').y > 0.0: | |
| mc.polyNormal(newMeshTrans, normalMode=0, userNormalMode=0, ch=True) | |
| # Create Temp Plane | |
| tempPlaneTrans = mc.polyPlane(name='tempPlane#', w=1000, h=1000, sx=1, sy=1, ax=[0,1,0], ch=True)[0] | |
| # Parent Constraint 'newMesh(Parent)' to 'rootTrans(Child)' | |
| pc = mc.parentConstraint(newMeshTrans, rootTrans, mo=True) | |
| # Isolate 'newMesh' and 'tempPlane' | |
| panelWithFocus = 'modelPanel4' #mc.getPanel(withFocus=True) | |
| mc.select(newMeshTrans, tempPlaneTrans, replace=True) | |
| mc.editor(panelWithFocus, edit=True, lockMainConnection=True, mainListConnection='activeList') | |
| mc.isolateSelect(panelWithFocus, state=True) | |
| # Activate Snap Together Tool | |
| mc.setToolTo('snapTogetherToolCtx') | |
| # If Enter is Pressed, Disable Isolate Mode / Delete tempPlane / Delete newMesh | |
| job = mc.scriptJob(e=('PostToolChanged', cleanUp), runOnce=True) | |
| else: | |
| mc.warning('Select at least 3 vertices(or locators)!') |
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