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var WebSocket = require('ws'); | |
var SocksProxyAgent = require('socks-proxy-agent'); | |
var url = process.argv[2] || 'ws://echo.websocket.org'; | |
var agent = new SocksProxyAgent('socks://127.0.0.1:9050'); | |
var opts = {}; | |
opts.agent = agent; | |
var socket = new WebSocket(url, opts); | |
socket.on('open', function () { |
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/* | |
* Angular LoadScript | |
* | |
* Let angular load and execute lazy javascript from partials! | |
* | |
* This module is the result of this issue: "1.2.0rc1 regression: script tags not loaded via ngInclude" | |
* Issue url: https://github.com/angular/angular.js/issues/3756 | |
* | |
* As of Angular 1.2.0 the ngInclude scripts does not permit execution of javascript from included partials. | |
* This little module execute code inside script tags with "javascript-lazy" attribute after partial loading, |
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#include "cinder/app/AppNative.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/gl/GlslProg.h" | |
#include "cinder/gl/Texture.h" | |
#include "cinder/Rand.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; |
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package; | |
import flash.Lib; | |
import flash.display.Bitmap; | |
import flash.display.BitmapData; | |
import flixel.system.FlxPreloader; | |
import flash.events.Event; | |
import flash.display.StageAlign; | |
import flash.display.StageScaleMode; |
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var gulp = require('gulp'); | |
var browserify = require('gulp-browserify'); | |
var concat = require('gulp-concat'); | |
var styl = require('gulp-styl'); | |
var refresh = require('gulp-livereload'); | |
var lr = require('tiny-lr'); | |
var server = lr(); | |
var paths = { | |
js: 'src/**/*.js', |
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--[[ | |
LuaJIT-cURL | |
Lucien Greathouse | |
LuaJIT FFI cURL binding aimed at cURL version 7.38.0. | |
Copyright (c) 2014 lucien Greathouse | |
This software is provided 'as-is', without any express | |
or implied warranty. In no event will the authors be held | |
liable for any damages arising from the use of this software. |
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(function() { | |
function status(response) { | |
if (response.ok) { | |
return response | |
} else { | |
var error = new Error(response.statusText || response.status) | |
error.response = response | |
throw error | |
} | |
} |
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R = React.DOM | |
nations = ['britain', 'ireland', 'norway', 'sweden', 'denmark', 'germany', | |
'holland', 'belgium', 'france', 'spain', 'portugal', 'italy', 'switzerland'] | |
Typeahead = React.createClass | |
getInitialState : -> {input: ""} | |
handleChange : -> @setState input: @refs.field.getDOMNode().value | |
handleClick : (nation)-> @setState input: nation | |
matches : (input)-> |
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/** | |
* Author: Jason White | |
* | |
* Description: | |
* Reads joystick/gamepad events and displays them. | |
* | |
* Compile: | |
* gcc joystick.c -o joystick | |
* | |
* Run: |
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The MIT License | |
Copyright © 2010-2016 three.js authors | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: |