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#include <map> | |
#include <vector> | |
/** | |
* Provides a basic interpolation mechanism in C++ using the STL. | |
* Maybe not the fastest or most elegant method, but it works (for | |
* linear interpolation!!), and is fast enough for a great deal of | |
* purposes. It's also super easy to use, so that's a bonus. | |
*/ | |
class LinearInterpolator { |
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// float->half variants. | |
// by Fabian "ryg" Giesen. | |
// | |
// I hereby place this code in the public domain, as per the terms of the | |
// CC0 license: | |
// | |
// https://creativecommons.org/publicdomain/zero/1.0/ | |
// | |
// float_to_half_full: This is basically the ISPC stdlib code, except | |
// I preserve the sign of NaNs (any good reason not to?) |
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