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Kristopher krisives

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Imaging;
using System.IO;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Imaging;
using System.IO;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using System.IO;
cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshairalpha "128"
cl_crosshaircolor "5"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "0"
public class Ability {
protected String name;
protected int level;
public Ability(String name) {
this.name = name;
}
public void levelUp() {
/*
**
** Server Hop (c) 2009, 2010 [GRAVE] rig0r
** www.gravedigger-company.nl
**
*/
#include <sourcemod>
#include <socket>
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
private Pos NextPathNode(LinkedList<Pos> open, Pos goal)
{
LinkedListNode<Pos> node = open.First;
LinkedListNode<Pos> best = node;
int bestScore = EstimatePath(node.Value, goal);
while (node.Next != null)
{
node = node.Next;
private Pos NextPathNode(LinkedList<Pos> open, Pos goal)
{
Pos pos = open.First.Value;
open.RemoveFirst();
return pos;
}

//+----------------------------------------------------------------------------- //| Info //+----------------------------------------------------------------------------- The MDX file format! Compiled by Magnus Ostberg (aka Magos) [email protected]

//+----------------------------------------------------------------------------- //| Data types