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kriskowal / Authors of GG CLA.md
Last active October 4, 2018 17:49 — forked from CLAassistant/SAP_CLA
Authors of GG Contributor License Agreement

Authors of GG Individual Contributor License Agreement

Thank you for your interest in contributing to open source software projects (“Projects”) made available by Authors of GG (“Authors”). This Individual Contributor License Agreement (“Agreement”) sets out the terms governing any source code, object code, bug fixes, configuration changes, tools, specifications, documentation, data, materials, feedback, information or other works of authorship that you submit or have submitted, in any form and in any manner, to Authors in respect of any of the Projects (collectively “Contributions”). If you have any questions respecting this Agreement, please

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kriskowal / kni-markdown-style.md
Last active December 12, 2018 01:54 — forked from snowyu/kni-markdown-style.md
The new style markdown KNI

Starting with @snowyu’s proposal I infer some design principles:

  1. This language is designed to be easy to render using existing Markdown, YAML, and syntax highlighters.
  2. The language should break out to TypeScript that is evaluated in the scope of a global object that represents all of the play state.
  3. The Markdown script is a Markdown subset that uses inline backtick expressions to break out to an annotation language that carry semantics.
  4. The annotation language embeds the TypeScript grammar for evaluating expressions.

My iteration on this design adds some detail:

  1. We use a Markdown variant that forbids arbitrary HTML, adds semantics to list item notation, and uses backticks for annotations.

Modules Harmony Simplification Effort

Disclaimer: This text is exclusively focused on the existing capabilities of the language, and does not weight into additional capabilities like wasm, or virtual modules, or compartments. Those can be discussed later on.

MVP to create a module graph

The bare minimum mechanism to create a module graph that matches ESM requires few main pieces:

  1. A portable (serializable) structure that represents the source text of the module. ModuleSource must be portable across processes and across realms.
  2. A realm based Module that closes over a ModuleSource.