Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
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//// Three kinds of generic object pools to avoid memory deallocations | |
//// in Unity-based games. See my Gamasutra articles. | |
//// Released under a Creative Commons Attribution (CC BY) License, | |
//// see http://creativecommons.org/licenses/ | |
//// | |
//// (c) 2013 Wendelin Reich. | |
//// |
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// Just before switching jobs: | |
// Add one of these. | |
// Preferably into the same commit where you do a large merge. | |
// | |
// This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
// and then it quickly escalated into more and more evil suggestions. | |
// I've tried to capture interesting suggestions here. | |
// | |
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |
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