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Connect to network | |
Open Kodi | |
Let it download updates (first time) | |
Select SYSTEM > File Manager > Add Source | |
Select <None> and enter "http://fusion.tvaddons.ag" (without quotes) and select Done | |
Highlight the box at the bottom and enter "Fusion" (without quotes) and select Done | |
Select OK | |
Go back to Kodi Home Screen | |
Select SYSTEM > Add-ons > Install from zip file > Fusion > kodi-repos > english | |
Scroll down and select repository.exodus-x.x.x.zip |
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// Place in C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg\autoexec.cfg | |
// To get your existing binds find your config at C:\Program Files (x86)\Steam\userdata\<steamID3>\730\local\cfg\config.cfg | |
// Launch options | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=379782151 | |
// -noforcemaccel -noforcemparms -noforcemspd -novid -tickrate 128 -high -nojoy +exec autoexec | |
// Windows sensitivity: 6/11, enhance pointer precision: off | |
con_enable "1" // Enable console |
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#!/bin/bash | |
# Version 1.0 2016-06-03 https://gist.github.com/kus/318f21b840df0b7a6377563ce717c184 | |
# MIT license | |
# Prerequisites: | |
# Homebrew: http://brew.sh/ | |
# Install FFmpeg via Homebrew: brew install ffmpeg --with-fdk-aac --with-ffplay --with-freetype --with-libass --with-libquvi --with-libvpx --with-theora --with-libogg --with-libvorbis --with-opus --with-x265 | |
# Make the script executable: sudo chmod u+x convert-video.sh | |
# Run: ./convert-video.sh |
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cl_crosshair_drawoutline "0" | |
cl_crosshair_dynamic_maxdist_splitratio "0.35" | |
cl_crosshair_dynamic_splitalpha_innermod "1" | |
cl_crosshair_dynamic_splitalpha_outermod "0.5" | |
cl_crosshair_dynamic_splitdist "7" | |
cl_crosshair_outlinethickness "1" | |
cl_crosshairalpha "200" | |
cl_crosshaircolor "1" | |
cl_crosshaircolor_b "50" | |
cl_crosshaircolor_g "250" |
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// Fix iOS Audio Context by Blake Kus https://gist.github.com/kus/3f01d60569eeadefe3a1 | |
// MIT license | |
(function() { | |
window.AudioContext = window.AudioContext || window.webkitAudioContext; | |
if (window.AudioContext) { | |
window.audioContext = new window.AudioContext(); | |
} | |
var fixAudioContext = function (e) { | |
if (window.audioContext) { | |
// Create empty buffer |
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