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| void setup() | |
| { | |
| size(600,600); | |
| background(255); | |
| } | |
| void petal() { | |
| beginShape(); | |
| curveVertex(0, 0); | |
| curveVertex(0, 0); | |
| curveVertex(100, 32); |
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| float a; | |
| void setup() | |
| { | |
| size(600,600); | |
| } | |
| void petal() { | |
| beginShape(); | |
| curveVertex(0, 0); | |
| curveVertex(0, 0); | |
| curveVertex(100, 32); |
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| float a; | |
| void setup() | |
| { | |
| size(600,600); | |
| } | |
| void petal() { | |
| beginShape(); | |
| curveVertex(0, 0); | |
| curveVertex(0, 0); | |
| curveVertex(100, 32); |
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| float a; | |
| void setup() | |
| { | |
| size(600,600); | |
| } | |
| void petal() { | |
| beginShape(); | |
| curveVertex(0, 0); | |
| curveVertex(0, 0); | |
| curveVertex(100, 32); |
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| program project1; | |
| {$mode objfpc}{$H+} | |
| uses | |
| {$IFDEF UNIX}{$IFDEF UseCThreads} | |
| cthreads, | |
| {$ENDIF}{$ENDIF} | |
| Classes, crt | |
| { you can add units after this }; |
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| program project1; | |
| {$mode objfpc}{$H+} | |
| uses | |
| {$IFDEF UNIX}{$IFDEF UseCThreads} | |
| cthreads, | |
| {$ENDIF}{$ENDIF} | |
| Classes, crt | |
| { you can add units after this }; |
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| float a; | |
| float b; | |
| float[] x = new float[10]; | |
| float[] y = new float[10]; | |
| float r=50; | |
| void setup() | |
| { | |
| size(600,600); | |
| background(255); | |
| } |
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| float[] x = new float[10]; | |
| float[] y = new float[10]; | |
| float r=50; | |
| void setup() { | |
| size(600,600); | |
| } | |
| void draw() { | |
| background(255); | |
| noFill(); | |
| stroke(0); |
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| int keyP[]=new int[8],keyR[]=new int[8]; | |
| void keyPressed() | |
| { | |
| if(keyCode==SHIFT)keyP[0]++; | |
| if(keyCode==CONTROL)keyP[1]++; | |
| if(keyCode==ENTER)keyP[2]++; | |
| if(keyCode=='A')keyP[3]++; | |
| if(keyCode=='S')keyP[4]++; | |
| if(keyCode=='D')keyP[5]++; | |
| if(keyCode=='F')keyP[6]++; |
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| FlowLip[] lips = new FlowLip[5]; | |
| void setup() { | |
| size(1000,1000); | |
| for (int i=0; i< lips.length; i++) { | |
| float x=random(width-500); | |
| float y=random(height-500); | |
| float a=random(255); | |
| float z=random(600); | |
| float q=random(600); |
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