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| #include <iostream> | |
| #include <math.h> | |
| using namespace std; | |
| float x1; | |
| char w; | |
| int main() | |
| { | |
| float y1, x2, y2, x3, y3, x4, y4, S, S1, S2, S3, p, p1, p2, p3, a, b, c, a1, b1, c1, Z; | |
| while (x1 != 'q') { | |
| cout << "Exit?(y/n) "; |
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| #include <iostream> | |
| #include <math.h> | |
| using namespace std; | |
| float a, b, E, Dx, Ep, x; | |
| int i; | |
| float f(float x) { | |
| return tan(x) - ((tan(x)*tan(x)*tan(x) + 1) / 3) + 0.2*tan(x)*tan(x)*tan(x)*tan(x)*tan(x); | |
| } | |
| float fp(float x) { | |
| return (f(x + Dx) - f(x)) / Dx; |
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| #include <iostream> | |
| #include <math.h> | |
| using namespace std; | |
| double mat[10][10]; | |
| double vec[10]; | |
| double e[10]; | |
| int n; | |
| double x, a, b; | |
| int main() { |
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| float a; | |
| float b; | |
| void setup() { | |
| size (600,600); | |
| } | |
| void draw () { | |
| a=random(300); | |
| b=random(300); | |
| background(120); | |
| pushMatrix(); |
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| PFont font; | |
| float a; | |
| float b; | |
| void setup () { | |
| font = createFont("Consolas", 14); | |
| textFont(font); | |
| size(600,600); | |
| } | |
| void draw () { | |
| textSize(45); |
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| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 0 |
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| #include <Windows.h> | |
| #define width 640 | |
| #define height 480 | |
| LRESULT CALLBACK WindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam); | |
| int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) | |
| { | |
| WNDCLASSEX windowClass; | |
| HWND hWnd; |
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| #include<iostream> | |
| using namespace std; | |
| int main() { | |
| double a[3][3]; | |
| double b[3]; | |
| for (int i=1; i<4; i++) { | |
| for (int j=1; j<4; j++) { | |
| cout << "Enter left side coeficients" << endl; | |
| cout << "a[" << i << "," << j << "]="; | |
| cin >> a[i][j]; |
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| float x; | |
| float a=150; | |
| float b=150; | |
| float da=1; | |
| float db=2; | |
| void setup() { | |
| size(600,600,P3D); | |
| } | |
| void draw() { | |
| x+=0.1; |
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| float x; | |
| void setup() { | |
| size(600,600,P3D); | |
| } | |
| void draw() { | |
| x+=0.1; | |
| background(#A75E0F); | |
| stroke(0); | |
| translate(300,300); | |
| rotateX(PI/3); |