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using System; | |
using System.Linq; | |
using System.Linq.Expressions; | |
using MasterMemory.Validation; | |
namespace Sandbox | |
{ | |
public static class ValidatorExtension | |
{ | |
public static void Single<TElement>(this ValidatableSet<TElement> self, Expression<Func<TElement, bool>> predicate) |
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using System; | |
public sealed class Dummy<T> { private Dummy() {} } | |
public interface IInterfaceA { } | |
public interface IInterfaceB { } | |
public class Hoge : IInterfaceA { } | |
public class Sandbox |
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var score = new ReactiveProperty<int>(0); | |
score | |
.SubscribeTask(async (x, c) => | |
{ | |
scoreCounter.text = $"{x}"; | |
await Easing.Create<OutBounce>(Vector3.one * 2f, Vector3.one, 0.5f).ToLocalScale(scoreCounter, c); | |
}); | |
while (true) | |
{ |
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using AnKuchen.KuchenLayout; | |
using AnKuchen.Map; | |
using Cysharp.Threading.Tasks; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class Quiz : MonoBehaviour | |
{ | |
public UICache titleUiCache; | |
public UICache quizUiCache; |
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var fontAsset = AssetDatabase.LoadAssetAtPath<Font>(fontPath); | |
var settings = new TextGenerationSettings | |
{ | |
generationExtents = Vector2.zero, | |
textAnchor = TextAnchor.MiddleCenter, | |
alignByGeometry = false, | |
scaleFactor = 1.0f, | |
color = Color.white, | |
font = fontAsset, |
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using System; | |
using System.IO; | |
using System.Linq; | |
using System.Xml.Linq; | |
using UnityEditor; | |
using UnityEditor.Compilation; | |
using UnityEditor.Experimental; | |
using UnityEditorInternal; | |
using UnityEngine; |
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using System; | |
using System.Linq; | |
using System.Xml.Linq; | |
using UnityEditor; | |
public class EnableNullable : AssetPostprocessor | |
{ | |
private static string OnGeneratedCSProject(string path, string content) | |
{ | |
var document = XDocument.Parse(content); |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using AnimeTask; | |
using UniRx.Triggers; | |
using UniRx; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using Anime = AnimeRx.Anime; | |
using Motion = AnimeRx.Motion; |