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// | |
// TranscendSDWifi.h | |
// Puppeteer | |
// | |
// Created by Kris Meeusen on 28/08/13. | |
// | |
// | |
#ifndef __Puppeteer__TranscendSDWifi__ | |
#define __Puppeteer__TranscendSDWifi__ |
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// | |
// main.cpp | |
// templatetest | |
// | |
// Created by Kris Meeusen on 21/01/15. | |
// Copyright (c) 2015 Kris Meeusen. All rights reserved. | |
// | |
#include <iostream> |
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/qtime/QuickTimeGl.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; |
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#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/app/cocoa/AppCocoaTouch.h" | |
#include "cinder/app/cocoa/CinderViewCocoaTouch.h" | |
#import <AVFoundation/AVFoundation.h> | |
using namespace ci; |
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THREE.HowlerLoader = function(manager){ | |
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
}; | |
THREE.HowlerLoader.prototype = { | |
constructor: THREE.HowlerLoader, |
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/Surface.h" | |
#include "cinder/gl/Texture.h" | |
#include "cinder/Utilities.h" | |
#include "cinder/qtime/QuickTimeGl.h" | |
using namespace ci; |