<?xml version="1.0" encoding="utf-8"?> <project> <!------------------------------APPLICATION SETTINGS----------------------------> <app title="Cursor" file="Cursor" main="Main" version="0.0.1" company="HaxeFlixel" /> <!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file <!--or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"!--> <app preloader="flixel.system.FlxPreloader" /> <!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2 --> <set name="SWF_VERSION" value="11.8" /> <!--------------------------------WINDOW SETTINGS-------------------------------> <!--These window settings apply to all targets--> <window width="640" height="480" fps="60" background="#000000" hardware="true" vsync="true" /> <!--Web-specific--> <window if="web" orientation="portrait" /> <!--Desktop-specific--> <window if="desktop" orientation="landscape" fullscreen="false" resizable="true" /> <!--Mobile-specific--> <window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" /> <!--------------------------------PATHS SETTINGS--------------------------------> <set name="BUILD_DIR" value="export" /> <classpath name="source" /> <assets path="assets" /> <!--------------------------------LIBRARIES-------------------------------------> <haxelib name="flixel"/> <!--In case you want to use the addons package--> <!--haxelib name="flixel-addons" /--> <!--In case you want to use the ui package--> <haxelib name="flixel-ui"/> <!--In case you want to use nape with flixel--> <!--haxelib name="nape" /--> <!--------------------------------HAXEDEFINES-----------------------------------> <!--Enable the Flixel core recording system--> <!--haxedef name="FLX_RECORD" /--> <!--Disable the right and middle mouse buttons--> <!--haxedef name="FLX_NO_MOUSE_ADVANCED" /--> <!--Disable the Native cursor api for Flash target--> <!--haxedef name="FLX_NO_NATIVE_CURSOR" /--> <!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game--> <haxedef name="FLX_NO_MOUSE" if="mobile" /> <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> <haxedef name="FLX_NO_TOUCH" if="desktop" /> <!--haxedef name="FLX_NO_GAMEPAD" /--> <!--Disable the Flixel core sound tray--> <!--haxedef name="FLX_NO_SOUND_TRAY" /--> <!--Disable the Flixel sound management code--> <!--haxedef name="FLX_NO_SOUND_SYSTEM" /--> <!--Disable the Flixel core focus lost screen--> <!--haxedef name="FLX_NO_FOCUS_LOST_SCREEN" /--> <!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!--> <haxedef name="FLX_NO_DEBUG" unless="debug" /> <!--Enable this for Nape release builds for a serious peformance improvement--> <haxedef name="NAPE_RELEASE_BUILD" unless="debug" /> <!--------------------------------CUSTOM----------------------------------------> <!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)--> </project>