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36089119 function calls (35307177 primitive calls) in 172.299 CPU seconds | |
Ordered by: standard name | |
ncalls tottime percall cumtime percall filename:lineno(function) | |
1 0.000 0.000 172.299 172.299 <string>:1(<module>) | |
380 0.028 0.000 2.611 0.007 AStar.py:139(getPath) | |
1 0.000 0.000 0.001 0.001 AStar.py:18(<module>) | |
1 0.000 0.000 0.000 0.000 AStar.py:21(node) | |
67798 0.111 0.000 0.111 0.000 AStar.py:26(__init__) |
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def near(self,x1,y1,x2,y2): | |
"""Checks if x1,y1 near x2,y2""" | |
if x1 - x2 >= -1 and x1 - x2 <= 1 and\ | |
y1 - y2 >= -1 and y1 - y2 <= 1: | |
return True | |
else: | |
return False | |
def hasSpaceAround(self,x,y): | |
"""Checks if there is free cells |
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def floodFill(self): | |
"""Floodfills map | |
for reachability test""" | |
global gamemap | |
x = 1 | |
for mapx in xrange(MAP_W - 1,0,-1): | |
for mapy in xrange(MAP_H,0,-1): | |
if gamemap[mapx][mapy].type[0] and gamemap[mapx][mapy].fval\ | |
== 0: | |
xl,yl = mapx,mapy |
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22377185 function calls (20756598 primitive calls) in 102.934 CPU seconds | |
Ordered by: cumulative time | |
ncalls tottime percall cumtime percall filename:lineno(function) | |
1 0.000 0.000 102.934 102.934 {execfile} | |
1 0.001 0.001 102.934 102.934 main.py:20(<module>) | |
1 1.296 1.296 102.909 102.909 Game.py:65(main_loop) | |
750 0.235 0.000 50.794 0.068 Game.py:651(playerTurn) | |
272 6.107 0.022 32.549 0.120 Game.py:275(drawmap) |
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def hasSpaceAround(x,y): | |
"""Checks if there is free cells | |
around x,y""" | |
global gamemap | |
c = 0 | |
for x2 in xrange(-2,2): | |
for y2 in xrange(-2,2): | |
if near(x, y,x + x2,y + y2): | |
if not gamemap[x + x2][y + y2].type[0]: | |
c += 1 |
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def near(x1,y1,x2,y2): | |
"""Checks if x1,y1 near x2,y2""" | |
if -1 <= (x1 - x2) <= 1 and -1 <= (y1 - y2) <= 1: | |
return True | |
else: | |
return False |
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def drawmap(self): | |
"""Drawmap function. | |
Will draw map. Working with fov. | |
""" | |
global gamemap,screen | |
global io | |
mapx,mapy=0,0 | |
for mapx in xrange(MAP_W - 1): | |
for mapy in xrange(MAP_H - 1): | |
#If cell is in map range |
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454 turns. | |
19482106 function calls (19060266 primitive calls) in 108.624 CPU seconds | |
Ordered by: cumulative time | |
ncalls tottime percall cumtime percall filename:lineno(function) | |
1 0.000 0.000 108.624 108.624 {execfile} | |
1 0.001 0.001 108.624 108.624 main.py:20(<module>) | |
1 10.960 10.960 108.602 108.602 Game.py:65(main_loop) |
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if not random.randint(0,10000) and moremobs: | |
if gamemap[mapx][mapy].type[0] and not gamemap\ | |
[mapx][mapy].visible and gamemap[mapx][mapy]\ | |
.fval==gamemap[x][y].fval: | |
gamemap[mapx][mapy] = cell.Newt("Newt",\ | |
":",gamemap[mapx][mapy]) | |
mobs.append((mapx,mapy)) |
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def moveMob(self,x,y,mx,my,gamemap): | |
"""Moves mob""" | |
if gamemap[mx][my].type[0] or gamemap[x][y].phasing: | |
ucell = gamemap[mx][my] | |
gamemap[mx][my] = gamemap[x][y] | |
gamemap[x][y] = gamemap[x][y].undercell | |
gamemap[mx][my].undercell = ucell | |
gamemap[mx][my].lit = gamemap[mx][my].undercell.lit | |
gamemap[mx][my].changed = True | |
gamemap[x][y].changed = True |
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