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@latenitecali
latenitecali / Main.hx
Created April 4, 2015 21:26
function(res)
function load_isometric_tiledmap() {
Luxe.loadText('assets/isotiles.tmx', function(res){
tiled_iso = new TiledMap( { tiled_file_data:res.text, pos : new Vector(256,128) } );
results = Collision.testShapes(sprite_collider, Main.block_collider_pool);
for(collision in results) {
if(collision.separation.y > 0) {
sprite.pos.y = collision.shape2.position.y - 10 - sprite.size.y/2;
v_velocity = 0;
is_in_air = false;
}
}
// -=COLLISION RESOLUTION =-
results = Collision.testShapes(sprite_collider, Main.block_collider_pool);
for(collision in results) {
trace(collision.unitVector);
if(draw_collider) {
debug_text.visible = true;
debug_text.text = 'separation: ' +collision.separation;
} else {
debug_text.visible = false;
}
override function config(config:luxe.AppConfig) {
config.preload.textures.push({ id:'assets/star.png' });
config.preload.textures.push({ id:'assets/ship.png' });
config.preload.textures.push({ id:'assets/beam.png' });
return config;
} //config
for(layer in map1.layers) {
if(layer.name == 'collider') {
layer.visible = false;
}
}
@latenitecali
latenitecali / PlayState.hx
Created June 30, 2015 21:11
gesluxe zoom gesture work around
override function onenter<T>( _value:T ) {
earth = new Sprite({
texture : earth_texture,
pos : new Vector(Luxe.screen.w/2, Luxe.screen.h),
});
transformGesture = new TransformGesture();
transformGesture.events.listen(GestureEvent.GESTURE_BEGAN, onTransformGesture);
transformGesture.events.listen(GestureEvent.GESTURE_CHANGED, onTransformGesture);
import luxe.options.GeometryOptions;
import luxe.Vector;
import phoenix.Batcher;
import phoenix.geometry.Geometry;
import phoenix.geometry.Vertex;
class TriangleGeometry extends Geometry {
public function new(?options: TriangleOptions) {
override function update(dt:Float) {
if(Luxe.time - count_time > 0.5) {
count_time = Luxe.time;
fps_text.text = 'FPS: ' + Std.int(1.0 / Luxe.dt);
}
} //update
@latenitecali
latenitecali / Monster.hx
Created August 22, 2015 20:49
monster_movement
override function update(dt:Float) {
velocity.x += acceleration.x * dt;
monster.pos.x += velocity.x * dt;
velocity.y += acceleration.y * dt;
monster.pos.y += velocity.y * dt;
if(Luxe.input.inputdown('right')) {
acceleration.x = move_speed;
}
@latenitecali
latenitecali / hxcpp_crash
Created December 16, 2015 01:29
crash report - release builds crash on run, OS X
Process: adrifter [32903]
Path: /Users/USER/*/adrifter.app/Contents/MacOS/adrifter
Identifier: com.jonathanhirz.adrifter
Version: 0.0.1 (1)
Code Type: X86-64 (Native)
Parent Process: node-mac [32205]
Responsible: Terminal [340]
User ID: 501
Date/Time: 2015-12-15 17:28:33.031 -0800