- install imagemagick
- download and unzip assets
| /* jshint plusplus:false */ | |
| /* jshint quotmark:false */ | |
| game.compositor = (function(){ | |
| var VERTEX_SIZE = 2; | |
| var COLOR_SIZE = 4; | |
| var TEXTURE_SIZE = 1; | |
| var REGION_SIZE = 2; | |
| var ELEMENT_SIZE = VERTEX_SIZE + COLOR_SIZE + TEXTURE_SIZE + REGION_SIZE; | |
| var ELEMENT_OFFSET = ELEMENT_SIZE * Float32Array.BYTES_PER_ELEMENT; |
| game.PlayerEntity = me.Entity.extend({ | |
| init: function(x, y, settings) { | |
| // call the constructor | |
| this._super(me.Entity, 'init', [x, y, settings]); | |
| // disable gravity | |
| this.body.gravity = 0; | |
| // walking & jumping speed | |
| this.body.setVelocity(2.5, 2.5); |
| var glbPlaceManager = null; | |
| var glbTimerManager = null; | |
| var glbBonusManager = null; | |
| var glbCompleteGame = false; | |
| var glbCompleteMessage = false; | |
| var glbSoundEffects = true; | |
| game.PlayScreen = me.ScreenObject.extend({ | |
| /** | |
| * action to perform on state change | |
| */ |
| /*! | |
| * @overview Github.js | |
| * | |
| * @copyright (c) 2013 Michael Aufreiter, Development Seed | |
| * Github.js is freely distributable. | |
| * | |
| * @license Licensed under BSD-3-Clause-Clear | |
| * | |
| * For all details and documentation: | |
| * http://substance.io/michael/github |
| /*! | |
| * @overview Github.js | |
| * | |
| * @copyright (c) 2013 Michael Aufreiter, Development Seed | |
| * Github.js is freely distributable. | |
| * | |
| * @license Licensed under BSD-3-Clause-Clear | |
| * | |
| * For all details and documentation: | |
| * http://substance.io/michael/github |
| { | |
| "universities":{ | |
| "mcgill":{ | |
| "key": "mcgill", | |
| "title": "McGill University", | |
| "courseCodes":{ | |
| "COMP424":{ | |
| "title": "COMP 424: AI", | |
| "metadata": { | |
| "textbooks":[ |
| SlickUI.namespace('Element'); | |
| /** | |
| * Create a Slider to control defined values | |
| * | |
| * @author Richard Snijders <richard@fizz.nl> | |
| * @param x | |
| * @param y | |
| * @param size | |
| * @param value |
This took some time to find, but this link should clarify the problem.
At least in MAC OSX, you need to do the following:
create a script in /usr/local/bin/ and call it Tiled.
add the following to it
#!/bin/bash
exec "#{target}" "$@"
| /* jshint plusplus:false */ | |
| /* jshint quotmark:false */ | |
| compositor = (function(){ | |
| var VERTEX_SIZE = 2; | |
| var COLOR_SIZE = 4; | |
| var TEXTURE_SIZE = 1; | |
| var REGION_SIZE = 2; | |
| var ELEMENT_SIZE = VERTEX_SIZE + COLOR_SIZE + TEXTURE_SIZE + REGION_SIZE; | |
| var ELEMENT_OFFSET = ELEMENT_SIZE * Float32Array.BYTES_PER_ELEMENT; |