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//#define SHADER_COMPILATION_LOGGING | |
//#define SKIP_SHADER_COMPILATION | |
using System.Collections.Generic; | |
using UnityEditor.Build; | |
using UnityEditor.Rendering; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
public class ShaderStripper : IPreprocessShaders |
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Dishonored2.exe+3BFC7F0 | aas_subdivisionSize = 64 | Dishonored2.exe+3BFC818 -> 64 | |
the size of subdivisions to use for debug drawing | |
Dishonored2.exe+340CC20 | achievements_Verbose = 0 | Dishonored2.exe+340CC48 -> 0 | |
debug spam for achievements | |
Dishonored2.exe+3BFA570 | ai_debugCam = 0 | Dishonored2.exe+3BFA598 -> 0 | |
enable debug camera | |
Dishonored2.exe+3BFA470 | ai_debugScript = -1 | Dishonored2.exe+3BFA498 -> 4294967295 |
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using System; | |
using UnityEngine; | |
[AttributeUsage(AttributeTargets.Field)] | |
public class MinMaxSliderAttribute : PropertyAttribute | |
{ | |
public readonly float max; | |
public readonly float min; |
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:: Build client | |
RunUAT BuildCookRun -project="full_path.uproject"^ | |
-noP4 -platform=Win64^ | |
-clientconfig=Development -serverconfig=Development^ | |
-cook -allmaps -build -stage^ | |
-pak -archive -archivedirectory="Output Directory" | |
:: Cook client | |
RunUAT BuildCookRun -project="full_project_path_and_project_name".uproject^ | |
-noP4 -platform=Win64^ |
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// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | |
Shader "Standard 2-Sided" | |
{ | |
Properties | |
{ | |
_Color("Color", Color) = (1,1,1,1) | |
_MainTex("Albedo", 2D) = "white" {} | |
_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5 |
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// xray mouse pos shader test v2.0 - mgear - http://unitycoder.com/blog | |
Shader "UnityLibrary/Effects/XRay2017" | |
{ | |
Properties | |
{ | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_ObjPos ("ObjPos", Vector) = (1,1,1,1) | |
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 | |
_Radius ("HoleRadius", Range(0.1,5)) = 2 |
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Shader "Nature/Terrain/Diffuse" { | |
Properties { | |
[HideInInspector] _Control ("Control (RGBA)", 2D) = "red" {} | |
[HideInInspector] _Splat3 ("Layer 3 (A)", 2D) = "white" {} | |
[HideInInspector] _Splat2 ("Layer 2 (B)", 2D) = "white" {} | |
[HideInInspector] _Splat1 ("Layer 1 (G)", 2D) = "white" {} | |
[HideInInspector] _Splat0 ("Layer 0 (R)", 2D) = "white" {} | |
// used in fallback on old cards & base map | |
[HideInInspector] _MainTex ("BaseMap (RGB)", 2D) = "white" {} | |
[HideInInspector] _Color ("Main Color", Color) = (1,1,1,1) |
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using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Collections; | |
[CustomPreview(typeof(YourCustomScriptableObject))] // THIS IS VERY IMPORTANT, this is so the editor knows what this is supposed to be previewing at all | |
public class SkinnedMeshObjectPreviewExample : ObjectPreview { | |
PreviewRenderUtility m_PreviewUtility; |
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Shader "Hidden/ComputeOcclusion" | |
{ | |
Properties | |
{ | |
_MainTex ("", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
Pass | |
{ |
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//#if UNITY_EDITOR | |
//#define DEBUG | |
//#endif | |
using UnityEngine; | |
using System.Collections; | |
using System; | |
using System.IO; | |
using System.Text.RegularExpressions; | |
using UnityEngineInternal; |
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