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using UnityEngine; | |
/* | |
A Unity3D class for snapping pixel art to multiples of a whole (design scale) pixel | |
Use in conjunction with an appropriately scaled Otho Camera | |
License: MIT | |
Written by Lee Grey (@mothteeth) | |
*/ |
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/* | |
Basic Sprite Shader for aligning pixel art to the same grid, based on the Unity Sprite Shader. | |
Create one Material where you assign the same Pixels Per Unit value you use on your imported Sprites, | |
then reuse this Material on all appropriate Sprite Renderers. | |
(As far as I know there's no possiblity to get this value automatically.) | |
This is not for scaled or rotated artwork. If you need those features, look at low res render textures. | |
Use this however you want. |
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using System.Collections.Generic; | |
using System.Diagnostics; | |
using Debug = UnityEngine.Debug; | |
/* | |
USAGE: | |
ProcessTimer.Start("unique_process_id"); | |
// do stuff | |
ProcessTimer.End("unique_process_id", "An optional additional message to display with results"); |
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/** | |
* @author Lee Grey / Jonathan Hopcroft | |
* | |
* seeded random number generator | |
* based on Rndm by Grant Skinner | |
* https://github.com/gskinner/AS3Libs/blob/master/Rndm/com/gskinner/utils/Rndm.as | |
* | |
* Incorporates implementation of the Park Miller ( 1988 ) "minimal standard" linear | |
* congruential pseudo-random number generator by Michael Baczynski, www.polygonal.de. | |
* ( seed * 16807 ) % 2147483647 |
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// Copyright Lee Grey, 2014 | |
// License: MIT | |
module lg.tileSystem { | |
import Vector2D = lg.math.geometry.Vector2D; | |
export class FieldInfo { | |
distanceFromTarget: number = -1; |
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/* | |
Author: Lee Grey, 2012 | |
License: MIT | |
USAGE: | |
var A = InheritMax.base( { | |
name: 'A', | |
say: function () { | |
console.log( 'A speaks' ); |
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SECOND FILE | |
# H1 | |
followed by some text | |
## H2 | |
followed by some text | |
### H3 | |
followed by some text |
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/* | |
Inherit copyright 2012 by Lee Grey | |
license: MIT | |
http://creativecommons.org/licenses/MIT/ | |
http://opensource.org/licenses/mit-license.php | |
The goal of the Interit class is to allow for a prototype based inheritance that | |
does not create a deep prototype chain. Inherited fields are known to be slow, | |
so methods and fields are simply copied onto the prototype of the target, | |
keeping only a single depth. |
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/* | |
SignalHub: | |
Created on Sat 15th Sep, 2012 | |
by Lee Grey | |
SignalHub solves the problem of object-creation order by using lazy initialisation - whoever | |
makes the first request for a Signal with a given key will bring about it's creation. |
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// Seeded Perlin Noise | |
// | |
// Based on the original by Ken Perlin: | |
// | |
// http://mrl.nyu.edu/~perlin/noise/ | |
// http://mrl.nyu.edu/~perlin/paper445.pdf | |
// | |
// Seeding function based on code from: | |
// http://techcraft.codeplex.com/discussions/264014 | |
// |
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