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shaving bytes and milliseconds. dependencies: {}

Leon Sorokin leeoniya

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shaving bytes and milliseconds. dependencies: {}
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@jbrumwell
jbrumwell / oo.php
Created September 23, 2010 18:56 — forked from dhotson/oo.php
<?php
// Define the 'class' class
$class = Obj()
->fn('new', function ($class) {
$newClass = Obj($class->methods)
->fn('new', function($class) {
$obj = Obj($class->imethods);
$args = func_get_args();
array_shift($args);
// HOWTO: load LABjs itself dynamically!
// inline this code in your page to load LABjs itself dynamically, if you're so inclined.
(function (global, oDOC, handler) {
var head = oDOC.head || oDOC.getElementsByTagName("head");
function LABjsLoaded() {
// do cool stuff with $LAB here
}
@jeremeamia
jeremeamia / gist:633632
Created October 19, 2010 04:51
PHP is so weird
<?php // Some lovely, valid php code that prints "foofoo"
echo${${($f='f').(${$o='o'}).${$o}}=${$f}.$${$$o}.$$${$$$o}};
echo$$$$$$$$$$$$$$$$$$$$${(${(${(${(${(${($$$foo)})})})})})};
@cowboy
cowboy / HEY-YOU.md
Last active February 27, 2025 12:24
jQuery Tiny Pub/Sub: A really, really, REALLY tiny pub/sub implementation for jQuery.

Sass/Less Comparison

In this document I am using Sass's SCSS syntax. You can choose to use the indented syntax in sass, if you prefer it, it has no functional differences from the SCSS syntax.

For Less, I'm using the JavaScript version because this is what they suggest on the website. The ruby version may be different.

Variables

/*!
* jQuery Tiny Pub/Sub - v0.X - 11/18/2010
* http://benalman.com/
*
* Original Copyright (c) 2010 "Cowboy" Ben Alman
* Dual licensed under the MIT and GPL licenses.
* http://benalman.com/about/license/
*
* Made awesome by Rick Waldron
*
@lox
lox / phark_proposal.md
Created November 23, 2010 04:03
A proposal for a sane php package manager

Proposal for Phark, a sane php package manager

As it stands PEAR sucks. It's complicated, clumsy and is full of utter garbage (sorry).

PHP is rapidly dying because we don't have any decent way of writing code that can easily build on the work of others. What we need is a simple, open package management system like rubygems.

We now have decent support for namespaces, class autoloading and archives. I propose we abandon

@cowboy
cowboy / ba-curry.js
Created November 30, 2010 01:59
JavaScript Curry
/*!
* JavaScript Curry - v0.1pre - 11/29/2010
* http://benalman.com/
*
* Copyright (c) 2010 "Cowboy" Ben Alman
* Dual licensed under the MIT and GPL licenses.
* http://benalman.com/about/license/
*/
function curry(/* n,*/ fn /*, args...*/) {
@micho
micho / gist:728639
Created December 5, 2010 00:40
Throttle and debounce examples
// Run the function as soon as it's called, but prevent further calls during `delay` ms
// Example: function.throttle(200) will only run function() once every 200 ms.
// Useful, for example, to avoid constant processing while typing in a live search box.
Function.prototype.throttle = function(delay) {
var fn = this
return function() {
var now = (new Date).getTime()
if (!fn.lastExecuted || fn.lastExecuted + delay < now) {
fn.lastExecuted = now
fn.apply(fn, arguments)
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n