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/*jslint devel: true, indent: 2 */ | |
// 15.2.3.2 | |
if (!Object.setPrototypeOf) { | |
Object.setPrototypeOf = (function(Object, magic) { | |
'use strict'; | |
var set; | |
function checkArgs(O, proto) { | |
if (typeof O !== 'object' || O === null) { | |
throw new TypeError('can not set prototype on a non-object'); | |
} |
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This page is not maintained anymore, please update your bookmarks.
/* | |
In the node.js intro tutorial (http://nodejs.org/), they show a basic tcp | |
server, but for some reason omit a client connecting to it. I added an | |
example at the bottom. | |
Save the following server in example.js: | |
*/ | |
var net = require('net'); |
//var csv is the CSV file with headers | |
function csvJSON(csv){ | |
var lines=csv.split("\n"); | |
var result = []; | |
var headers=lines[0].split(","); | |
for(var i=1;i<lines.length;i++){ |
# Compiled source # | |
################### | |
*.com | |
*.class | |
*.dll | |
*.exe | |
*.o | |
*.so | |
# Packages # |
# There are 3 levels of git config; project, global and system. | |
# project: Project configs are only available for the current project and stored in .git/config in the project's directory. | |
# global: Global configs are available for all projects for the current user and stored in ~/.gitconfig. | |
# system: System configs are available for all the users/projects and stored in /etc/gitconfig. | |
# Create a project specific config, you have to execute this under the project's directory. | |
$ git config user.name "John Doe" | |
# Create a global config |
replace-in-selector($what, $with = '') | |
/{replace($what, $with , selector())} | |
{block} | |
root-selector() | |
+replace-in-selector('^(\S+).*', '$1') | |
{block} | |
.foo | |
.bar |
#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
void main() { | |
vec2 p = gl_FragCoord.xy / resolution.xy; | |
gl_FragColor = mix(texture2D(from, p), texture2D(to, p), progress); |