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tweaked AnimatedImplementation for react-native-mapview
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/** | |
* Copyright (c) 2015-present, Facebook, Inc. | |
* All rights reserved. | |
* | |
* This source code is licensed under the BSD-style license found in the | |
* LICENSE file in the root directory of this source tree. An additional grant | |
* of patent rights can be found in the PATENTS file in the same directory. | |
* | |
* @providesModule AnimatedImplementation | |
* @flow | |
*/ | |
'use strict'; | |
var Easing = require('Easing'); | |
var InteractionManager = require('InteractionManager'); | |
var Interpolation = require('Interpolation'); | |
var React = require('React'); | |
var Set = require('Set'); | |
var SpringConfig = require('SpringConfig'); | |
var ViewStylePropTypes = require('ViewStylePropTypes'); | |
var flattenStyle = require('flattenStyle'); | |
var invariant = require('invariant'); | |
var requestAnimationFrame = require('requestAnimationFrame'); | |
import type { InterpolationConfigType } from 'Interpolation'; | |
type EndResult = {finished: bool}; | |
type EndCallback = (result: EndResult) => void; | |
// Note(vjeux): this would be better as an interface but flow doesn't | |
// support them yet | |
class Animated { | |
__attach(): void {} | |
__detach(): void {} | |
__getValue(): any {} | |
__getAnimatedValue(): any { return this.__getValue(); } | |
__addChild(child: Animated) {} | |
__removeChild(child: Animated) {} | |
__getChildren(): Array<Animated> { return []; } | |
} | |
type AnimationConfig = { | |
isInteraction?: bool; | |
}; | |
// Important note: start() and stop() will only be called at most once. | |
// Once an animation has been stopped or finished its course, it will | |
// not be reused. | |
class Animation { | |
__active: bool; | |
__isInteraction: bool; | |
__onEnd: ?EndCallback; | |
start( | |
fromValue: number, | |
onUpdate: (value: number) => void, | |
onEnd: ?EndCallback, | |
previousAnimation: ?Animation, | |
): void {} | |
stop(): void {} | |
// Helper function for subclasses to make sure onEnd is only called once. | |
__debouncedOnEnd(result: EndResult) { | |
var onEnd = this.__onEnd; | |
this.__onEnd = null; | |
onEnd && onEnd(result); | |
} | |
} | |
class AnimatedWithChildren extends Animated { | |
_children: Array<Animated>; | |
constructor() { | |
super(); | |
this._children = []; | |
} | |
__addChild(child: Animated): void { | |
if (this._children.length === 0) { | |
this.__attach(); | |
} | |
this._children.push(child); | |
} | |
__removeChild(child: Animated): void { | |
var index = this._children.indexOf(child); | |
if (index === -1) { | |
console.warn('Trying to remove a child that doesn\'t exist'); | |
return; | |
} | |
this._children.splice(index, 1); | |
if (this._children.length === 0) { | |
this.__detach(); | |
} | |
} | |
__getChildren(): Array<Animated> { | |
return this._children; | |
} | |
} | |
/** | |
* Animated works by building a directed acyclic graph of dependencies | |
* transparently when you render your Animated components. | |
* | |
* new Animated.Value(0) | |
* .interpolate() .interpolate() new Animated.Value(1) | |
* opacity translateY scale | |
* style transform | |
* View#234 style | |
* View#123 | |
* | |
* A) Top Down phase | |
* When an Animated.Value is updated, we recursively go down through this | |
* graph in order to find leaf nodes: the views that we flag as needing | |
* an update. | |
* | |
* B) Bottom Up phase | |
* When a view is flagged as needing an update, we recursively go back up | |
* in order to build the new value that it needs. The reason why we need | |
* this two-phases process is to deal with composite props such as | |
* transform which can receive values from multiple parents. | |
*/ | |
function _flush(rootNode: AnimatedValue): void { | |
var animatedStyles = new Set(); | |
function findAnimatedStyles(node) { | |
if (typeof node.update === 'function') { | |
animatedStyles.add(node); | |
} else { | |
node.__getChildren().forEach(findAnimatedStyles); | |
} | |
} | |
findAnimatedStyles(rootNode); | |
animatedStyles.forEach(animatedStyle => animatedStyle.update()); | |
} | |
type TimingAnimationConfig = AnimationConfig & { | |
toValue: number | AnimatedValue | {x: number, y: number} | AnimatedValueXY; | |
easing?: (value: number) => number; | |
duration?: number; | |
delay?: number; | |
}; | |
type TimingAnimationConfigSingle = AnimationConfig & { | |
toValue: number | AnimatedValue; | |
easing?: (value: number) => number; | |
duration?: number; | |
delay?: number; | |
}; | |
var easeInOut = Easing.inOut(Easing.ease); | |
class TimingAnimation extends Animation { | |
_startTime: number; | |
_fromValue: number; | |
_toValue: any; | |
_duration: number; | |
_delay: number; | |
_easing: (value: number) => number; | |
_onUpdate: (value: number) => void; | |
_animationFrame: any; | |
_timeout: any; | |
constructor( | |
config: TimingAnimationConfigSingle, | |
) { | |
super(); | |
this._toValue = config.toValue; | |
this._easing = config.easing || easeInOut; | |
this._duration = config.duration !== undefined ? config.duration : 500; | |
this._delay = config.delay || 0; | |
this.__isInteraction = config.isInteraction !== undefined ? config.isInteraction : true; | |
} | |
start( | |
fromValue: number, | |
onUpdate: (value: number) => void, | |
onEnd: ?EndCallback, | |
): void { | |
this.__active = true; | |
this._fromValue = fromValue; | |
this._onUpdate = onUpdate; | |
this.__onEnd = onEnd; | |
var start = () => { | |
if (this._duration === 0) { | |
this._onUpdate(this._toValue); | |
this.__debouncedOnEnd({finished: true}); | |
} else { | |
this._startTime = Date.now(); | |
this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this)); | |
} | |
}; | |
if (this._delay) { | |
this._timeout = setTimeout(start, this._delay); | |
} else { | |
start(); | |
} | |
} | |
onUpdate(): void { | |
var now = Date.now(); | |
if (now >= this._startTime + this._duration) { | |
if (this._duration === 0) { | |
this._onUpdate(this._toValue); | |
} else { | |
this._onUpdate( | |
this._fromValue + this._easing(1) * (this._toValue - this._fromValue) | |
); | |
} | |
this.__debouncedOnEnd({finished: true}); | |
return; | |
} | |
this._onUpdate( | |
this._fromValue + | |
this._easing((now - this._startTime) / this._duration) * | |
(this._toValue - this._fromValue) | |
); | |
if (this.__active) { | |
this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this)); | |
} | |
} | |
stop(): void { | |
this.__active = false; | |
clearTimeout(this._timeout); | |
window.cancelAnimationFrame(this._animationFrame); | |
this.__debouncedOnEnd({finished: false}); | |
} | |
} | |
type DecayAnimationConfig = AnimationConfig & { | |
velocity: number | {x: number, y: number}; | |
deceleration?: number; | |
}; | |
type DecayAnimationConfigSingle = AnimationConfig & { | |
velocity: number; | |
deceleration?: number; | |
}; | |
class DecayAnimation extends Animation { | |
_startTime: number; | |
_lastValue: number; | |
_fromValue: number; | |
_deceleration: number; | |
_velocity: number; | |
_onUpdate: (value: number) => void; | |
_animationFrame: any; | |
constructor( | |
config: DecayAnimationConfigSingle, | |
) { | |
super(); | |
this._deceleration = config.deceleration || 0.998; | |
this._velocity = config.velocity; | |
this.__isInteraction = config.isInteraction !== undefined ? config.isInteraction : true; | |
} | |
start( | |
fromValue: number, | |
onUpdate: (value: number) => void, | |
onEnd: ?EndCallback, | |
): void { | |
this.__active = true; | |
this._lastValue = fromValue; | |
this._fromValue = fromValue; | |
this._onUpdate = onUpdate; | |
this.__onEnd = onEnd; | |
this._startTime = Date.now(); | |
this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this)); | |
} | |
onUpdate(): void { | |
var now = Date.now(); | |
var value = this._fromValue + | |
(this._velocity / (1 - this._deceleration)) * | |
(1 - Math.exp(-(1 - this._deceleration) * (now - this._startTime))); | |
this._onUpdate(value); | |
if (Math.abs(this._lastValue - value) < 0.1) { | |
this.__debouncedOnEnd({finished: true}); | |
return; | |
} | |
this._lastValue = value; | |
if (this.__active) { | |
this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this)); | |
} | |
} | |
stop(): void { | |
this.__active = false; | |
window.cancelAnimationFrame(this._animationFrame); | |
this.__debouncedOnEnd({finished: false}); | |
} | |
} | |
type SpringAnimationConfig = AnimationConfig & { | |
toValue: number | AnimatedValue | {x: number, y: number} | AnimatedValueXY; | |
overshootClamping?: bool; | |
restDisplacementThreshold?: number; | |
restSpeedThreshold?: number; | |
velocity?: number | {x: number, y: number}; | |
bounciness?: number; | |
speed?: number; | |
tension?: number; | |
friction?: number; | |
}; | |
type SpringAnimationConfigSingle = AnimationConfig & { | |
toValue: number | AnimatedValue; | |
overshootClamping?: bool; | |
restDisplacementThreshold?: number; | |
restSpeedThreshold?: number; | |
velocity?: number; | |
bounciness?: number; | |
speed?: number; | |
tension?: number; | |
friction?: number; | |
}; | |
function withDefault<T>(value: ?T, defaultValue: T): T { | |
if (value === undefined || value === null) { | |
return defaultValue; | |
} | |
return value; | |
} | |
class SpringAnimation extends Animation { | |
_overshootClamping: bool; | |
_restDisplacementThreshold: number; | |
_restSpeedThreshold: number; | |
_initialVelocity: ?number; | |
_lastVelocity: number; | |
_startPosition: number; | |
_lastPosition: number; | |
_fromValue: number; | |
_toValue: any; | |
_tension: number; | |
_friction: number; | |
_lastTime: number; | |
_onUpdate: (value: number) => void; | |
_animationFrame: any; | |
constructor( | |
config: SpringAnimationConfigSingle, | |
) { | |
super(); | |
this._overshootClamping = withDefault(config.overshootClamping, false); | |
this._restDisplacementThreshold = withDefault(config.restDisplacementThreshold, 0.001); | |
this._restSpeedThreshold = withDefault(config.restSpeedThreshold, 0.001); | |
this._initialVelocity = config.velocity; | |
this._lastVelocity = withDefault(config.velocity, 0); | |
this._toValue = config.toValue; | |
this.__isInteraction = config.isInteraction !== undefined ? config.isInteraction : true; | |
var springConfig; | |
if (config.bounciness !== undefined || config.speed !== undefined) { | |
invariant( | |
config.tension === undefined && config.friction === undefined, | |
'You can only define bounciness/speed or tension/friction but not both', | |
); | |
springConfig = SpringConfig.fromBouncinessAndSpeed( | |
withDefault(config.bounciness, 8), | |
withDefault(config.speed, 12), | |
); | |
} else { | |
springConfig = SpringConfig.fromOrigamiTensionAndFriction( | |
withDefault(config.tension, 40), | |
withDefault(config.friction, 7), | |
); | |
} | |
this._tension = springConfig.tension; | |
this._friction = springConfig.friction; | |
} | |
start( | |
fromValue: number, | |
onUpdate: (value: number) => void, | |
onEnd: ?EndCallback, | |
previousAnimation: ?Animation, | |
): void { | |
this.__active = true; | |
this._startPosition = fromValue; | |
this._lastPosition = this._startPosition; | |
this._onUpdate = onUpdate; | |
this.__onEnd = onEnd; | |
this._lastTime = Date.now(); | |
if (previousAnimation instanceof SpringAnimation) { | |
var internalState = previousAnimation.getInternalState(); | |
this._lastPosition = internalState.lastPosition; | |
this._lastVelocity = internalState.lastVelocity; | |
this._lastTime = internalState.lastTime; | |
} | |
if (this._initialVelocity !== undefined && | |
this._initialVelocity !== null) { | |
this._lastVelocity = this._initialVelocity; | |
} | |
this.onUpdate(); | |
} | |
getInternalState(): Object { | |
return { | |
lastPosition: this._lastPosition, | |
lastVelocity: this._lastVelocity, | |
lastTime: this._lastTime, | |
}; | |
} | |
onUpdate(): void { | |
var position = this._lastPosition; | |
var velocity = this._lastVelocity; | |
var tempPosition = this._lastPosition; | |
var tempVelocity = this._lastVelocity; | |
// If for some reason we lost a lot of frames (e.g. process large payload or | |
// stopped in the debugger), we only advance by 4 frames worth of | |
// computation and will continue on the next frame. It's better to have it | |
// running at faster speed than jumping to the end. | |
var MAX_STEPS = 64; | |
var now = Date.now(); | |
if (now > this._lastTime + MAX_STEPS) { | |
now = this._lastTime + MAX_STEPS; | |
} | |
// We are using a fixed time step and a maximum number of iterations. | |
// The following post provides a lot of thoughts into how to build this | |
// loop: http://gafferongames.com/game-physics/fix-your-timestep/ | |
var TIMESTEP_MSEC = 1; | |
var numSteps = Math.floor((now - this._lastTime) / TIMESTEP_MSEC); | |
for (var i = 0; i < numSteps; ++i) { | |
// Velocity is based on seconds instead of milliseconds | |
var step = TIMESTEP_MSEC / 1000; | |
// This is using RK4. A good blog post to understand how it works: | |
// http://gafferongames.com/game-physics/integration-basics/ | |
var aVelocity = velocity; | |
var aAcceleration = this._tension * (this._toValue - tempPosition) - this._friction * tempVelocity; | |
var tempPosition = position + aVelocity * step / 2; | |
var tempVelocity = velocity + aAcceleration * step / 2; | |
var bVelocity = tempVelocity; | |
var bAcceleration = this._tension * (this._toValue - tempPosition) - this._friction * tempVelocity; | |
tempPosition = position + bVelocity * step / 2; | |
tempVelocity = velocity + bAcceleration * step / 2; | |
var cVelocity = tempVelocity; | |
var cAcceleration = this._tension * (this._toValue - tempPosition) - this._friction * tempVelocity; | |
tempPosition = position + cVelocity * step / 2; | |
tempVelocity = velocity + cAcceleration * step / 2; | |
var dVelocity = tempVelocity; | |
var dAcceleration = this._tension * (this._toValue - tempPosition) - this._friction * tempVelocity; | |
tempPosition = position + cVelocity * step / 2; | |
tempVelocity = velocity + cAcceleration * step / 2; | |
var dxdt = (aVelocity + 2 * (bVelocity + cVelocity) + dVelocity) / 6; | |
var dvdt = (aAcceleration + 2 * (bAcceleration + cAcceleration) + dAcceleration) / 6; | |
position += dxdt * step; | |
velocity += dvdt * step; | |
} | |
this._lastTime = now; | |
this._lastPosition = position; | |
this._lastVelocity = velocity; | |
this._onUpdate(position); | |
if (!this.__active) { // a listener might have stopped us in _onUpdate | |
return; | |
} | |
// Conditions for stopping the spring animation | |
var isOvershooting = false; | |
if (this._overshootClamping && this._tension !== 0) { | |
if (this._startPosition < this._toValue) { | |
isOvershooting = position > this._toValue; | |
} else { | |
isOvershooting = position < this._toValue; | |
} | |
} | |
var isVelocity = Math.abs(velocity) <= this._restSpeedThreshold; | |
var isDisplacement = true; | |
if (this._tension !== 0) { | |
isDisplacement = Math.abs(this._toValue - position) <= this._restDisplacementThreshold; | |
} | |
if (isOvershooting || (isVelocity && isDisplacement)) { | |
if (this._tension !== 0) { | |
// Ensure that we end up with a round value | |
this._onUpdate(this._toValue); | |
} | |
this.__debouncedOnEnd({finished: true}); | |
return; | |
} | |
this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this)); | |
} | |
stop(): void { | |
this.__active = false; | |
window.cancelAnimationFrame(this._animationFrame); | |
this.__debouncedOnEnd({finished: false}); | |
} | |
} | |
type ValueListenerCallback = (state: {value: number}) => void; | |
var _uniqueId = 1; | |
/** | |
* Standard value for driving animations. One `Animated.Value` can drive | |
* multiple properties in a synchronized fashion, but can only be driven by one | |
* mechanism at a time. Using a new mechanism (e.g. starting a new animation, | |
* or calling `setValue`) will stop any previous ones. | |
*/ | |
class AnimatedValue extends AnimatedWithChildren { | |
_value: number; | |
_offset: number; | |
_animation: ?Animation; | |
_tracking: ?Animated; | |
_listeners: {[key: string]: ValueListenerCallback}; | |
constructor(value: number) { | |
super(); | |
this._value = value; | |
this._offset = 0; | |
this._animation = null; | |
this._listeners = {}; | |
} | |
__detach() { | |
this.stopAnimation(); | |
} | |
__getValue(): number { | |
return this._value + this._offset; | |
} | |
/** | |
* Directly set the value. This will stop any animations running on the value | |
* and update all the bound properties. | |
*/ | |
setValue(value: number): void { | |
if (this._animation) { | |
this._animation.stop(); | |
this._animation = null; | |
} | |
this._updateValue(value); | |
} | |
/** | |
* Sets an offset that is applied on top of whatever value is set, whether via | |
* `setValue`, an animation, or `Animated.event`. Useful for compensating | |
* things like the start of a pan gesture. | |
*/ | |
setOffset(offset: number): void { | |
this._offset = offset; | |
} | |
/** | |
* Merges the offset value into the base value and resets the offset to zero. | |
* The final output of the value is unchanged. | |
*/ | |
flattenOffset(): void { | |
this._value += this._offset; | |
this._offset = 0; | |
} | |
/** | |
* Adds an asynchronous listener to the value so you can observe updates from | |
* animations or whathaveyou. This is useful because there is no way to | |
* synchronously read the value because it might be driven natively. | |
*/ | |
addListener(callback: ValueListenerCallback): string { | |
var id = String(_uniqueId++); | |
this._listeners[id] = callback; | |
return id; | |
} | |
removeListener(id: string): void { | |
delete this._listeners[id]; | |
} | |
removeAllListeners(): void { | |
this._listeners = {}; | |
} | |
/** | |
* Stops any running animation or tracking. `callback` is invoked with the | |
* final value after stopping the animation, which is useful for updating | |
* state to match the animation position with layout. | |
*/ | |
stopAnimation(callback?: ?(value: number) => void): void { | |
this.stopTracking(); | |
this._animation && this._animation.stop(); | |
this._animation = null; | |
callback && callback(this.__getValue()); | |
} | |
/** | |
* Interpolates the value before updating the property, e.g. mapping 0-1 to | |
* 0-10. | |
*/ | |
interpolate(config: InterpolationConfigType): AnimatedInterpolation { | |
return new AnimatedInterpolation(this, Interpolation.create(config)); | |
} | |
/** | |
* Typically only used internally, but could be used by a custom Animation | |
* class. | |
*/ | |
animate(animation: Animation, callback: ?EndCallback): void { | |
var handle = null; | |
if (animation.__isInteraction) { | |
handle = InteractionManager.createInteractionHandle(); | |
} | |
var previousAnimation = this._animation; | |
this._animation && this._animation.stop(); | |
this._animation = animation; | |
animation.start( | |
this._value, | |
(value) => { | |
this._updateValue(value); | |
}, | |
(result) => { | |
this._animation = null; | |
if (handle !== null) { | |
InteractionManager.clearInteractionHandle(handle); | |
} | |
callback && callback(result); | |
}, | |
previousAnimation, | |
); | |
} | |
/** | |
* Typically only used internally. | |
*/ | |
stopTracking(): void { | |
this._tracking && this._tracking.__detach(); | |
this._tracking = null; | |
} | |
/** | |
* Typically only used internally. | |
*/ | |
track(tracking: Animated): void { | |
this.stopTracking(); | |
this._tracking = tracking; | |
} | |
_updateValue(value: number): void { | |
this._value = value; | |
_flush(this); | |
for (var key in this._listeners) { | |
this._listeners[key]({value: this.__getValue()}); | |
} | |
} | |
} | |
type ValueXYListenerCallback = (value: {x: number; y: number}) => void; | |
/** | |
* 2D Value for driving 2D animations, such as pan gestures. Almost identical | |
* API to normal `Animated.Value`, but multiplexed. Contains two regular | |
* `Animated.Value`s under the hood. Example: | |
* | |
*```javascript | |
* class DraggableView extends React.Component { | |
* constructor(props) { | |
* super(props); | |
* this.state = { | |
* pan: new Animated.ValueXY(), // inits to zero | |
* }; | |
* this.state.panResponder = PanResponder.create({ | |
* onStartShouldSetPanResponder: () => true, | |
* onPanResponderMove: Animated.event([null, { | |
* dx: this.state.pan.x, // x,y are Animated.Value | |
* dy: this.state.pan.y, | |
* }]), | |
* onPanResponderRelease: () => { | |
* Animated.spring( | |
* this.state.pan, // Auto-multiplexed | |
* {toValue: {x: 0, y: 0}} // Back to zero | |
* ).start(); | |
* }, | |
* }); | |
* } | |
* render() { | |
* return ( | |
* <Animated.View | |
* {...this.state.panResponder.panHandlers} | |
* style={this.state.pan.getLayout()}> | |
* {this.props.children} | |
* </Animated.View> | |
* ); | |
* } | |
* } | |
*``` | |
*/ | |
class AnimatedValueXY extends AnimatedWithChildren { | |
x: AnimatedValue; | |
y: AnimatedValue; | |
_listeners: {[key: string]: {x: string; y: string}}; | |
constructor(valueIn?: ?{x: number | AnimatedValue; y: number | AnimatedValue}) { | |
super(); | |
var value: any = valueIn || {x: 0, y: 0}; // @flowfixme: shouldn't need `: any` | |
if (typeof value.x === 'number' && typeof value.y === 'number') { | |
this.x = new AnimatedValue(value.x); | |
this.y = new AnimatedValue(value.y); | |
} else { | |
invariant( | |
value.x instanceof AnimatedValue && | |
value.y instanceof AnimatedValue, | |
'AnimatedValueXY must be initalized with an object of numbers or ' + | |
'AnimatedValues.' | |
); | |
this.x = value.x; | |
this.y = value.y; | |
} | |
this._listeners = {}; | |
} | |
setValue(value: {x: number; y: number}) { | |
this.x.setValue(value.x); | |
this.y.setValue(value.y); | |
} | |
setOffset(offset: {x: number; y: number}) { | |
this.x.setOffset(offset.x); | |
this.y.setOffset(offset.y); | |
} | |
flattenOffset(): void { | |
this.x.flattenOffset(); | |
this.y.flattenOffset(); | |
} | |
__getValue(): {x: number; y: number} { | |
return { | |
x: this.x.__getValue(), | |
y: this.y.__getValue(), | |
}; | |
} | |
stopAnimation(callback?: ?() => number): void { | |
this.x.stopAnimation(); | |
this.y.stopAnimation(); | |
callback && callback(this.__getValue()); | |
} | |
addListener(callback: ValueXYListenerCallback): string { | |
var id = String(_uniqueId++); | |
var jointCallback = ({value: number}) => { | |
callback(this.__getValue()); | |
}; | |
this._listeners[id] = { | |
x: this.x.addListener(jointCallback), | |
y: this.y.addListener(jointCallback), | |
}; | |
return id; | |
} | |
removeListener(id: string): void { | |
this.x.removeListener(this._listeners[id].x); | |
this.y.removeListener(this._listeners[id].y); | |
delete this._listeners[id]; | |
} | |
/** | |
* Converts `{x, y}` into `{left, top}` for use in style, e.g. | |
* | |
*```javascript | |
* style={this.state.anim.getLayout()} | |
*``` | |
*/ | |
getLayout(): {[key: string]: AnimatedValue} { | |
return { | |
left: this.x, | |
top: this.y, | |
}; | |
} | |
/** | |
* Converts `{x, y}` into a useable translation transform, e.g. | |
* | |
*```javascript | |
* style={{ | |
* transform: this.state.anim.getTranslateTransform() | |
* }} | |
*``` | |
*/ | |
getTranslateTransform(): Array<{[key: string]: AnimatedValue}> { | |
return [ | |
{translateX: this.x}, | |
{translateY: this.y} | |
]; | |
} | |
} | |
class AnimatedRegion extends AnimatedWithChildren { | |
//latitude: AnimatedValue; | |
//longitude: AnimatedValue; | |
//latitudeDelta: AnimatedValue; | |
//longitudeDelta: AnimatedValue; | |
//_listeners: {[key: string]: { | |
// latitude: string, | |
// longitude: string, | |
// latitudeDelta: string; | |
// longitudeDelta: string, | |
//}}; | |
constructor(valueIn) { | |
super(); | |
var value = valueIn || { // probably want to come up with better defaults | |
latitude: 0, | |
longitude: 0, | |
latitudeDelta: 0, | |
longitudeDelta: 0, | |
}; | |
this.latitude = value.latitude instanceof Animated | |
? value.latitude | |
: new AnimatedValue(value.latitude); | |
this.longitude = value.longitude instanceof Animated | |
? value.longitude | |
: new AnimatedValue(value.longitude); | |
this.latitudeDelta = value.latitudeDelta instanceof Animated | |
? value.latitudeDelta | |
: new AnimatedValue(value.latitudeDelta); | |
this.longitudeDelta = value.longitudeDelta instanceof Animated | |
? value.longitudeDelta | |
: new AnimatedValue(value.longitudeDelta); | |
this._listeners = {}; | |
} | |
setValue(value) { | |
//this.latitude.setValue(value.latitude); | |
//this.longitude.setValue(value.longitude); | |
//this.latitudeDelta.setValue(value.latitudeDelta); | |
//this.longitudeDelta.setValue(value.longitudeDelta); | |
this.latitude._value = value.latitude; | |
this.longitude._value = value.longitude; | |
this.latitudeDelta._value = value.latitudeDelta; | |
this.longitudeDelta._value = value.longitudeDelta; | |
} | |
setOffset(offset) { | |
this.latitude.setOffset(offset.latitude); | |
this.longitude.setOffset(offset.longitude); | |
this.latitudeDelta.setOffset(offset.latitudeDelta); | |
this.longitudeDelta.setOffset(offset.longitudeDelta); | |
} | |
flattenOffset() { | |
this.latitude.flattenOffset(); | |
this.longitude.flattenOffset(); | |
this.latitudeDelta.flattenOffset(); | |
this.longitudeDelta.flattenOffset(); | |
} | |
__getValue() { | |
return { | |
latitude: this.latitude.__getValue(), | |
longitude: this.longitude.__getValue(), | |
latitudeDelta: this.latitudeDelta.__getValue(), | |
longitudeDelta: this.longitudeDelta.__getValue(), | |
}; | |
} | |
__attach() { | |
this.latitude.__addChild(this); | |
this.longitude.__addChild(this); | |
this.latitudeDelta.__addChild(this); | |
this.longitudeDelta.__addChild(this); | |
} | |
__detach() { | |
this.latitude.__removeChild(this); | |
this.longitude.__removeChild(this); | |
this.latitudeDelta.__removeChild(this); | |
this.longitudeDelta.__removeChild(this); | |
} | |
stopAnimation(callback) { | |
this.latitude.stopAnimation(); | |
this.longitude.stopAnimation(); | |
this.latitudeDelta.stopAnimation(); | |
this.longitudeDelta.stopAnimation(); | |
callback && callback(this.__getValue()); | |
} | |
addListener(callback) { | |
var id = String(_uniqueId++); | |
var jointCallback = ({value: number}) => { | |
callback(this.__getValue()); | |
}; | |
this._listeners[id] = { | |
latitude: this.latitude.addListener(jointCallback), | |
longitude: this.longitude.addListener(jointCallback), | |
latitudeDelta: this.latitudeDelta.addListener(jointCallback), | |
longitudeDelta: this.longitudeDelta.addListener(jointCallback), | |
}; | |
return id; | |
} | |
removeListener(id) { | |
this.latitude.removeListener(this._listeners[id].latitude); | |
this.longitude.removeListener(this._listeners[id].longitude); | |
this.latitudeDelta.removeListener(this._listeners[id].latitudeDelta); | |
this.longitudeDelta.removeListener(this._listeners[id].longitudeDelta); | |
delete this._listeners[id]; | |
} | |
spring(config) { | |
var animations = []; | |
config.hasOwnProperty('latitude') && | |
animations.push(timing(this.latitude, { | |
...config, | |
toValue: config.latitude, | |
})); | |
config.hasOwnProperty('longitude') && | |
animations.push(timing(this.longitude, { | |
...config, | |
toValue: config.longitude, | |
})); | |
config.hasOwnProperty('latitudeDelta') && | |
animations.push(timing(this.latitudeDelta, { | |
...config, | |
toValue: config.latitudeDelta, | |
})); | |
config.hasOwnProperty('longitudeDelta') && | |
animations.push(timing(this.longitudeDelta, { | |
...config, | |
toValue: config.longitudeDelta, | |
})); | |
return parallel(animations); | |
} | |
timing(config) { | |
var animations = []; | |
config.hasOwnProperty('latitude') && | |
animations.push(timing(this.latitude, { | |
...config, | |
toValue: config.latitude, | |
})); | |
config.hasOwnProperty('longitude') && | |
animations.push(timing(this.longitude, { | |
...config, | |
toValue: config.longitude, | |
})); | |
config.hasOwnProperty('latitudeDelta') && | |
animations.push(timing(this.latitudeDelta, { | |
...config, | |
toValue: config.latitudeDelta, | |
})); | |
config.hasOwnProperty('longitudeDelta') && | |
animations.push(timing(this.longitudeDelta, { | |
...config, | |
toValue: config.longitudeDelta, | |
})); | |
return parallel(animations); | |
} | |
} | |
class AnimatedInterpolation extends AnimatedWithChildren { | |
_parent: Animated; | |
_interpolation: (input: number) => number | string; | |
constructor(parent: Animated, interpolation: (input: number) => number | string) { | |
super(); | |
this._parent = parent; | |
this._interpolation = interpolation; | |
} | |
__getValue(): number | string { | |
var parentValue: number = this._parent.__getValue(); | |
invariant( | |
typeof parentValue === 'number', | |
'Cannot interpolate an input which is not a number.' | |
); | |
return this._interpolation(parentValue); | |
} | |
interpolate(config: InterpolationConfigType): AnimatedInterpolation { | |
return new AnimatedInterpolation(this, Interpolation.create(config)); | |
} | |
__attach(): void { | |
this._parent.__addChild(this); | |
} | |
__detach(): void { | |
this._parent.__removeChild(this); | |
} | |
} | |
class AnimatedAddition extends AnimatedWithChildren { | |
_a: Animated; | |
_b: Animated; | |
constructor(a: Animated, b: Animated) { | |
super(); | |
this._a = a; | |
this._b = b; | |
} | |
__getValue(): number { | |
return this._a.__getValue() + this._b.__getValue(); | |
} | |
interpolate(config: InterpolationConfigType): AnimatedInterpolation { | |
return new AnimatedInterpolation(this, Interpolation.create(config)); | |
} | |
__attach(): void { | |
this._a.__addChild(this); | |
this._b.__addChild(this); | |
} | |
__detach(): void { | |
this._a.__removeChild(this); | |
this._b.__removeChild(this); | |
} | |
} | |
class AnimatedMultiplication extends AnimatedWithChildren { | |
_a: Animated; | |
_b: Animated; | |
constructor(a: Animated, b: Animated) { | |
super(); | |
this._a = a; | |
this._b = b; | |
} | |
__getValue(): number { | |
return this._a.__getValue() * this._b.__getValue(); | |
} | |
interpolate(config: InterpolationConfigType): AnimatedInterpolation { | |
return new AnimatedInterpolation(this, Interpolation.create(config)); | |
} | |
__attach(): void { | |
this._a.__addChild(this); | |
this._b.__addChild(this); | |
} | |
__detach(): void { | |
this._a.__removeChild(this); | |
this._b.__removeChild(this); | |
} | |
} | |
class AnimatedTransform extends AnimatedWithChildren { | |
_transforms: Array<Object>; | |
constructor(transforms: Array<Object>) { | |
super(); | |
this._transforms = transforms; | |
} | |
__getValue(): Array<Object> { | |
return this._transforms.map(transform => { | |
var result = {}; | |
for (var key in transform) { | |
var value = transform[key]; | |
if (value instanceof Animated) { | |
result[key] = value.__getValue(); | |
} else { | |
result[key] = value; | |
} | |
} | |
return result; | |
}); | |
} | |
__getAnimatedValue(): Array<Object> { | |
return this._transforms.map(transform => { | |
var result = {}; | |
for (var key in transform) { | |
var value = transform[key]; | |
if (value instanceof Animated) { | |
result[key] = value.__getAnimatedValue(); | |
} else { | |
// All transform components needed to recompose matrix | |
result[key] = value; | |
} | |
} | |
return result; | |
}); | |
} | |
__attach(): void { | |
this._transforms.forEach(transform => { | |
for (var key in transform) { | |
var value = transform[key]; | |
if (value instanceof Animated) { | |
value.__addChild(this); | |
} | |
} | |
}); | |
} | |
__detach(): void { | |
this._transforms.forEach(transform => { | |
for (var key in transform) { | |
var value = transform[key]; | |
if (value instanceof Animated) { | |
value.__removeChild(this); | |
} | |
} | |
}); | |
} | |
} | |
class AnimatedStyle extends AnimatedWithChildren { | |
_style: Object; | |
constructor(style: any) { | |
super(); | |
style = flattenStyle(style) || {}; | |
if (style.transform) { | |
style = { | |
...style, | |
transform: new AnimatedTransform(style.transform), | |
}; | |
} | |
this._style = style; | |
} | |
__getValue(): Object { | |
var style = {}; | |
for (var key in this._style) { | |
var value = this._style[key]; | |
if (value instanceof Animated) { | |
style[key] = value.__getValue(); | |
} else { | |
style[key] = value; | |
} | |
} | |
return style; | |
} | |
__getAnimatedValue(): Object { | |
var style = {}; | |
for (var key in this._style) { | |
var value = this._style[key]; | |
if (value instanceof Animated) { | |
style[key] = value.__getAnimatedValue(); | |
} | |
} | |
return style; | |
} | |
__attach(): void { | |
for (var key in this._style) { | |
var value = this._style[key]; | |
if (value instanceof Animated) { | |
value.__addChild(this); | |
} | |
} | |
} | |
__detach(): void { | |
for (var key in this._style) { | |
var value = this._style[key]; | |
if (value instanceof Animated) { | |
value.__removeChild(this); | |
} | |
} | |
} | |
} | |
class AnimatedProps extends Animated { | |
_props: Object; | |
_callback: () => void; | |
constructor( | |
props: Object, | |
callback: () => void, | |
) { | |
super(); | |
if (props.style) { | |
props = { | |
...props, | |
style: new AnimatedStyle(props.style), | |
}; | |
} | |
this._props = props; | |
this._callback = callback; | |
this.__attach(); | |
} | |
__getValue(): Object { | |
var props = {}; | |
for (var key in this._props) { | |
var value = this._props[key]; | |
if (value instanceof Animated) { | |
props[key] = value.__getValue(); | |
} else { | |
props[key] = value; | |
} | |
} | |
return props; | |
} | |
__getAnimatedValue(): Object { | |
var props = {}; | |
for (var key in this._props) { | |
var value = this._props[key]; | |
if (value instanceof Animated) { | |
props[key] = value.__getAnimatedValue(); | |
} | |
} | |
return props; | |
} | |
__attach(): void { | |
for (var key in this._props) { | |
var value = this._props[key]; | |
if (value instanceof Animated) { | |
value.__addChild(this); | |
} | |
} | |
} | |
__detach(): void { | |
for (var key in this._props) { | |
var value = this._props[key]; | |
if (value instanceof Animated) { | |
value.__removeChild(this); | |
} | |
} | |
} | |
update(): void { | |
this._callback(); | |
} | |
} | |
function createAnimatedComponent(Component: any): any { | |
var refName = 'node'; | |
class AnimatedComponent extends React.Component { | |
_propsAnimated: AnimatedProps; | |
componentWillUnmount() { | |
this._propsAnimated && this._propsAnimated.__detach(); | |
} | |
setNativeProps(props) { | |
this.refs[refName].setNativeProps(props); | |
} | |
componentWillMount() { | |
this.attachProps(this.props); | |
} | |
attachProps(nextProps) { | |
var oldPropsAnimated = this._propsAnimated; | |
// The system is best designed when setNativeProps is implemented. It is | |
// able to avoid re-rendering and directly set the attributes that | |
// changed. However, setNativeProps can only be implemented on leaf | |
// native components. If you want to animate a composite component, you | |
// need to re-render it. In this case, we have a fallback that uses | |
// forceUpdate. | |
var callback = () => { | |
if (this.refs[refName].setNativeProps) { | |
var value = this._propsAnimated.__getAnimatedValue(); | |
this.refs[refName].setNativeProps(value); | |
} else { | |
this.forceUpdate(); | |
} | |
}; | |
this._propsAnimated = new AnimatedProps( | |
nextProps, | |
callback, | |
); | |
// When you call detach, it removes the element from the parent list | |
// of children. If it goes to 0, then the parent also detaches itself | |
// and so on. | |
// An optimization is to attach the new elements and THEN detach the old | |
// ones instead of detaching and THEN attaching. | |
// This way the intermediate state isn't to go to 0 and trigger | |
// this expensive recursive detaching to then re-attach everything on | |
// the very next operation. | |
oldPropsAnimated && oldPropsAnimated.__detach(); | |
} | |
componentWillReceiveProps(nextProps) { | |
this.attachProps(nextProps); | |
} | |
render() { | |
return ( | |
<Component | |
{...this._propsAnimated.__getValue()} | |
ref={refName} | |
/> | |
); | |
} | |
} | |
AnimatedComponent.propTypes = { | |
style: function(props, propName, componentName) { | |
if (!Component.propTypes) { | |
return; | |
} | |
for (var key in ViewStylePropTypes) { | |
if (!Component.propTypes[key] && props[key] !== undefined) { | |
console.error( | |
'You are setting the style `{ ' + key + ': ... }` as a prop. You ' + | |
'should nest it in a style object. ' + | |
'E.g. `{ style: { ' + key + ': ... } }`' | |
); | |
} | |
} | |
} | |
}; | |
return AnimatedComponent; | |
} | |
class AnimatedTracking extends Animated { | |
_value: AnimatedValue; | |
_parent: Animated; | |
_callback: ?EndCallback; | |
_animationConfig: Object; | |
_animationClass: any; | |
constructor( | |
value: AnimatedValue, | |
parent: Animated, | |
animationClass: any, | |
animationConfig: Object, | |
callback?: ?EndCallback, | |
) { | |
super(); | |
this._value = value; | |
this._parent = parent; | |
this._animationClass = animationClass; | |
this._animationConfig = animationConfig; | |
this._callback = callback; | |
this.__attach(); | |
} | |
__getValue(): Object { | |
return this._parent.__getValue(); | |
} | |
__attach(): void { | |
this._parent.__addChild(this); | |
} | |
__detach(): void { | |
this._parent.__removeChild(this); | |
} | |
update(): void { | |
this._value.animate(new this._animationClass({ | |
...this._animationConfig, | |
toValue: (this._animationConfig.toValue: any).__getValue(), | |
}), this._callback); | |
} | |
} | |
type CompositeAnimation = { | |
start: (callback?: ?EndCallback) => void; | |
stop: () => void; | |
}; | |
var add = function( | |
a: Animated, | |
b: Animated | |
): AnimatedAddition { | |
return new AnimatedAddition(a, b); | |
}; | |
var multiply = function( | |
a: Animated, | |
b: Animated | |
): AnimatedMultiplication { | |
return new AnimatedMultiplication(a, b); | |
}; | |
var maybeVectorAnim = function( | |
value: AnimatedValue | AnimatedValueXY, | |
config: Object, | |
anim: (value: AnimatedValue, config: Object) => CompositeAnimation | |
): ?CompositeAnimation { | |
if (value instanceof AnimatedValueXY) { | |
var configX = {...config}; | |
var configY = {...config}; | |
for (var key in config) { | |
var {x, y} = config[key]; | |
if (x !== undefined && y !== undefined) { | |
configX[key] = x; | |
configY[key] = y; | |
} | |
} | |
var aX = anim((value: AnimatedValueXY).x, configX); | |
var aY = anim((value: AnimatedValueXY).y, configY); | |
// We use `stopTogether: false` here because otherwise tracking will break | |
// because the second animation will get stopped before it can update. | |
return parallel([aX, aY], {stopTogether: false}); | |
} | |
return null; | |
}; | |
var spring = function( | |
value: AnimatedValue | AnimatedValueXY, | |
config: SpringAnimationConfig, | |
): CompositeAnimation { | |
return maybeVectorAnim(value, config, spring) || { | |
start: function(callback?: ?EndCallback): void { | |
var singleValue: any = value; | |
var singleConfig: any = config; | |
singleValue.stopTracking(); | |
if (config.toValue instanceof Animated) { | |
singleValue.track(new AnimatedTracking( | |
singleValue, | |
config.toValue, | |
SpringAnimation, | |
singleConfig, | |
callback | |
)); | |
} else { | |
singleValue.animate(new SpringAnimation(singleConfig), callback); | |
} | |
}, | |
stop: function(): void { | |
value.stopAnimation(); | |
}, | |
}; | |
}; | |
var timing = function( | |
value: AnimatedValue | AnimatedValueXY, | |
config: TimingAnimationConfig, | |
): CompositeAnimation { | |
return maybeVectorAnim(value, config, timing) || { | |
start: function(callback?: ?EndCallback): void { | |
var singleValue: any = value; | |
var singleConfig: any = config; | |
singleValue.stopTracking(); | |
if (config.toValue instanceof Animated) { | |
singleValue.track(new AnimatedTracking( | |
singleValue, | |
config.toValue, | |
TimingAnimation, | |
singleConfig, | |
callback | |
)); | |
} else { | |
singleValue.animate(new TimingAnimation(singleConfig), callback); | |
} | |
}, | |
stop: function(): void { | |
value.stopAnimation(); | |
}, | |
}; | |
}; | |
var decay = function( | |
value: AnimatedValue | AnimatedValueXY, | |
config: DecayAnimationConfig, | |
): CompositeAnimation { | |
return maybeVectorAnim(value, config, decay) || { | |
start: function(callback?: ?EndCallback): void { | |
var singleValue: any = value; | |
var singleConfig: any = config; | |
singleValue.stopTracking(); | |
singleValue.animate(new DecayAnimation(singleConfig), callback); | |
}, | |
stop: function(): void { | |
value.stopAnimation(); | |
}, | |
}; | |
}; | |
var sequence = function( | |
animations: Array<CompositeAnimation>, | |
): CompositeAnimation { | |
var current = 0; | |
return { | |
start: function(callback?: ?EndCallback) { | |
var onComplete = function(result) { | |
if (!result.finished) { | |
callback && callback(result); | |
return; | |
} | |
current++; | |
if (current === animations.length) { | |
callback && callback(result); | |
return; | |
} | |
animations[current].start(onComplete); | |
}; | |
if (animations.length === 0) { | |
callback && callback({finished: true}); | |
} else { | |
animations[current].start(onComplete); | |
} | |
}, | |
stop: function() { | |
if (current < animations.length) { | |
animations[current].stop(); | |
} | |
} | |
}; | |
}; | |
type ParallelConfig = { | |
stopTogether?: bool; // If one is stopped, stop all. default: true | |
} | |
var parallel = function( | |
animations: Array<CompositeAnimation>, | |
config?: ?ParallelConfig, | |
): CompositeAnimation { | |
var doneCount = 0; | |
// Make sure we only call stop() at most once for each animation | |
var hasEnded = {}; | |
var stopTogether = !(config && config.stopTogether === false); | |
var result = { | |
start: function(callback?: ?EndCallback) { | |
if (doneCount === animations.length) { | |
callback && callback({finished: true}); | |
return; | |
} | |
animations.forEach((animation, idx) => { | |
var cb = function(endResult) { | |
hasEnded[idx] = true; | |
doneCount++; | |
if (doneCount === animations.length) { | |
doneCount = 0; | |
callback && callback(endResult); | |
return; | |
} | |
if (!endResult.finished && stopTogether) { | |
result.stop(); | |
} | |
}; | |
if (!animation) { | |
cb({finished: true}); | |
} else { | |
animation.start(cb); | |
} | |
}); | |
}, | |
stop: function(): void { | |
animations.forEach((animation, idx) => { | |
!hasEnded[idx] && animation.stop(); | |
hasEnded[idx] = true; | |
}); | |
} | |
}; | |
return result; | |
}; | |
var delay = function(time: number): CompositeAnimation { | |
// Would be nice to make a specialized implementation | |
return timing(new AnimatedValue(0), {toValue: 0, delay: time, duration: 0}); | |
}; | |
var stagger = function( | |
time: number, | |
animations: Array<CompositeAnimation>, | |
): CompositeAnimation { | |
return parallel(animations.map((animation, i) => { | |
return sequence([ | |
delay(time * i), | |
animation, | |
]); | |
})); | |
}; | |
type Mapping = {[key: string]: Mapping} | AnimatedValue; | |
type EventConfig = {listener?: ?Function}; | |
var event = function( | |
argMapping: Array<?Mapping>, | |
config?: ?EventConfig, | |
): () => void { | |
return function(...args): void { | |
var traverse = function(recMapping, recEvt, key) { | |
if (typeof recEvt === 'number') { | |
invariant( | |
recMapping instanceof AnimatedValue, | |
'Bad mapping of type ' + typeof recMapping + ' for key ' + key + | |
', event value must map to AnimatedValue' | |
); | |
recMapping.setValue(recEvt); | |
return; | |
} | |
invariant( | |
typeof recMapping === 'object', | |
'Bad mapping of type ' + typeof recMapping + ' for key ' + key | |
); | |
invariant( | |
typeof recEvt === 'object', | |
'Bad event of type ' + typeof recEvt + ' for key ' + key | |
); | |
for (var key in recMapping) { | |
traverse(recMapping[key], recEvt[key], key); | |
} | |
}; | |
argMapping.forEach((mapping, idx) => { | |
traverse(mapping, args[idx], 'arg' + idx); | |
}); | |
if (config && config.listener) { | |
config.listener.apply(null, args); | |
} | |
}; | |
}; | |
/** | |
* Animations are an important part of modern UX, and the `Animated` | |
* library is designed to make them fluid, powerful, and easy to build and | |
* maintain. | |
* | |
* The simplest workflow is to create an `Animated.Value`, hook it up to one or | |
* more style attributes of an animated component, and then drive updates either | |
* via animations, such as `Animated.timing`, or by hooking into gestures like | |
* panning or scrolling via `Animated.event`. `Animated.Value` can also bind to | |
* props other than style, and can be interpolated as well. Here is a basic | |
* example of a container view that will fade in when it's mounted: | |
* | |
*```javascript | |
* class FadeInView extends React.Component { | |
* constructor(props) { | |
* super(props); | |
* this.state = { | |
* fadeAnim: new Animated.Value(0), // init opacity 0 | |
* }; | |
* } | |
* componentDidMount() { | |
* Animated.timing( // Uses easing functions | |
* this.state.fadeAnim, // The value to drive | |
* {toValue: 1}, // Configuration | |
* ).start(); // Don't forget start! | |
* } | |
* render() { | |
* return ( | |
* <Animated.View // Special animatable View | |
* style={{opacity: this.state.fadeAnim}}> // Binds | |
* {this.props.children} | |
* </Animated.View> | |
* ); | |
* } | |
* } | |
*``` | |
* | |
* Note that only animatable components can be animated. `View`, `Text`, and | |
* `Image` are already provided, and you can create custom ones with | |
* `createAnimatedComponent`. These special components do the magic of binding | |
* the animated values to the properties, and do targeted native updates to | |
* avoid the cost of the react render and reconciliation process on every frame. | |
* They also handle cleanup on unmount so they are safe by default. | |
* | |
* Animations are heavily configurable. Custom and pre-defined easing | |
* functions, delays, durations, decay factors, spring constants, and more can | |
* all be tweaked depending on the type of animation. | |
* | |
* A single `Animated.Value` can drive any number of properties, and each | |
* property can be run through an interpolation first. An interpolation maps | |
* input ranges to output ranges, typically using a linear interpolation but | |
* also supports easing functions. By default, it will extrapolate the curve | |
* beyond the ranges given, but you can also have it clamp the output value. | |
* | |
* For example, you may want to think about your `Animated.Value` as going from | |
* 0 to 1, but animate the position from 150px to 0px and the opacity from 0 to | |
* 1. This can easily be done by modifying `style` in the example above like so: | |
* | |
*```javascript | |
* style={{ | |
* opacity: this.state.fadeAnim, // Binds directly | |
* transform: [{ | |
* translateY: this.state.fadeAnim.interpolate({ | |
* inputRange: [0, 1], | |
* outputRange: [150, 0] // 0 : 150, 0.5 : 75, 1 : 0 | |
* }), | |
* }], | |
* }}> | |
*``` | |
* | |
* Animations can also be combined in complex ways using composition functions | |
* such as `sequence` and `parallel`, and can also be chained together simply | |
* by setting the `toValue` of one animation to be another `Animated.Value`. | |
* | |
* `Animated.ValueXY` is handy for 2D animations, like panning, and there are | |
* other helpful additions like `setOffset` and `getLayout` to aid with typical | |
* interaction patterns, like drag-and-drop. | |
* | |
* You can see more example usage in `AnimationExample.js`, the Gratuitous | |
* Animation App, and [Animations documentation guide](http://facebook.github.io/react-native/docs/animations.html). | |
* | |
* Note that `Animated` is designed to be fully serializable so that animations | |
* can be run in a high performance way, independent of the normal JavaScript | |
* event loop. This does influence the API, so keep that in mind when it seems a | |
* little trickier to do something compared to a fully synchronous system. | |
* Checkout `Animated.Value.addListener` as a way to work around some of these | |
* limitations, but use it sparingly since it might have performance | |
* implications in the future. | |
*/ | |
module.exports = { | |
/** | |
* Standard value class for driving animations. Typically initialized with | |
* `new Animated.Value(0);` | |
*/ | |
Value: AnimatedValue, | |
/** | |
* 2D value class for driving 2D animations, such as pan gestures. | |
*/ | |
ValueXY: AnimatedValueXY, | |
Region: AnimatedRegion, | |
/** | |
* Animates a value from an initial velocity to zero based on a decay | |
* coefficient. | |
*/ | |
decay, | |
/** | |
* Animates a value along a timed easing curve. The `Easing` module has tons | |
* of pre-defined curves, or you can use your own function. | |
*/ | |
timing, | |
/** | |
* Spring animation based on Rebound and Origami. Tracks velocity state to | |
* create fluid motions as the `toValue` updates, and can be chained together. | |
*/ | |
spring, | |
/** | |
* Creates a new Animated value composed from two Animated values added | |
* together. | |
*/ | |
add, | |
/** | |
* Creates a new Animated value composed from two Animated values multiplied | |
* together. | |
*/ | |
multiply, | |
/** | |
* Starts an animation after the given delay. | |
*/ | |
delay, | |
/** | |
* Starts an array of animations in order, waiting for each to complete | |
* before starting the next. If the current running animation is stopped, no | |
* following animations will be started. | |
*/ | |
sequence, | |
/** | |
* Starts an array of animations all at the same time. By default, if one | |
* of the animations is stopped, they will all be stopped. You can override | |
* this with the `stopTogether` flag. | |
*/ | |
parallel, | |
/** | |
* Array of animations may run in parallel (overlap), but are started in | |
* sequence with successive delays. Nice for doing trailing effects. | |
*/ | |
stagger, | |
/** | |
* Takes an array of mappings and extracts values from each arg accordingly, | |
* then calls `setValue` on the mapped outputs. e.g. | |
* | |
*```javascript | |
* onScroll={Animated.event( | |
* [{nativeEvent: {contentOffset: {x: this._scrollX}}}] | |
* {listener}, // Optional async listener | |
* ) | |
* ... | |
* onPanResponderMove: Animated.event([ | |
* null, // raw event arg ignored | |
* {dx: this._panX}, // gestureState arg | |
* ]), | |
*``` | |
*/ | |
event, | |
/** | |
* Make any React component Animatable. Used to create `Animated.View`, etc. | |
*/ | |
createAnimatedComponent, | |
__PropsOnlyForTests: AnimatedProps, | |
}; |
is there some way to not have to mod this file and instead create a separate class or somehow extend the built in one?
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Had trouble getting the above files to work with React-Native 0.29.0
I was able to get it working by modifying the 0.29 React-Native AnimatedImplementation.js file. I added the class extension:
class AnimatedRegion extends AnimatedWithChildren {...
and exported it on the Animated object:
Get the file for React-Native 0.29 here:
https://gist.github.com/swhamilton/0e7aa93a5905293596986532ab700e62