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| const pw = require('playwright'); | |
| const UserAgent = require('user-agents'); | |
| const uuid = require('uuid'); | |
| const tmp = require('tmp-promise'); | |
| const UINT32_MAX = (2 ** 32) - 1; | |
| const WEBGL_RENDERERS = ['ANGLE (NVIDIA Quadro 2000M Direct3D11 vs_5_0 ps_5_0)', 'ANGLE (NVIDIA Quadro K420 Direct3D9Ex vs_3_0 ps_3_0)', 'ANGLE (NVIDIA Quadro 2000M Direct3D9Ex vs_3_0 ps_3_0)', 'ANGLE (NVIDIA Quadro K2000M Direct3D11 vs_5_0 ps_5_0)', 'ANGLE (Intel(R) HD Graphics Direct3D9Ex vs_3_0 ps_3_0)', 'ANGLE (Intel(R) HD Graphics Family Direct3D9Ex vs_3_0 ps_3_0)', 'ANGLE (ATI Radeon HD 3800 Series Direct3D9Ex vs_3_0 ps_3_0)', 'ANGLE (Intel(R) HD Graphics 4000 Direct3D11 vs_5_0 ps_5_0)', 'ANGLE (Intel(R) HD Graphics 4000 Direct3D11 vs_5_0 ps_5_0)', 'ANGLE (AMD Radeon R9 200 Series Direct3D11 vs_5_0 ps_5_0)', 'ANGLE (Intel(R) HD Graphics Direct3D9Ex vs_3_0 ps_3_0)', 'ANGLE (Intel(R) HD Graphics Family Direct3D9Ex vs_3_0 ps_3_0)', 'ANGLE (Intel(R) HD Graphics Direct3D9Ex vs_3_0 ps_3_0)', 'ANGLE (Intel(R) HD Graphics Family Direct3D |
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| // Run this and watch dates you wanna reach | |
| var scrollingInterval = setInterval(function () { | |
| document.querySelector('div[data-pagelet="MWVMessageList"] div[role="row"]').parentNode.parentNode.scrollTop=0 | |
| }, 500); | |
| // hit this, once you reach | |
| clearInterval(scrollingInterval); | |
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| #include <iostream> | |
| using namespace std; | |
| // TypeValue is a type and a value at the same time. | |
| // Each ID is a type, and there can be only one value of this type | |
| // This prevents (only in runtime) construction of two vectors with the same Length variable, but of different actual lengths | |
| template<int ID> | |
| class TypeValue |
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