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//////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Funkcja: Update()
// Działanie: update..
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
void Bohater :: Update()
{
brain->Update();
cycles++;
Procedure naucz(var _siec :Tsiec;var _uczacy :Tuczacy);
{uczenie sieci metoda wstecznej propagacji bledow, liczba warstw: min 3}
var
_out :Tout; _in :Tin; _delta :Tdelta; _blad :Tblad;
_i,_i2,_i3 :integer; waga_tmp :real;
begin
for _i2:=1 to _siec.liczba_n[1] do _out[1,_i2]:=_uczacy.we[_i2]; {warstwa we}
for _i:=1 to _siec.liczba_w-1 do _out[_i,_siec.liczba_n[_i]]:=1; {bias}
{mnozenie wejsc przez wagi dla kazdego neuronu}
for _i:=2 to _siec.liczba_w do
function planner_loop (roomName, opts = {}) {
let _this = {};
_this.visual = new RoomVisual(roomName);
_this.anchor = getAnchor(roomName);
_this.terrain = new Room.Terrain(roomName);
if (!_this.anchor) return;
let s = 1;
function planner_loop (roomName, opts = {}) {
let _this = {};
_this.visual = new RoomVisual(roomName);
_this.anchor = getAnchor(roomName);
_this.terrain = new Room.Terrain(roomName);
if (!_this.anchor) return;
let s = 1;
const PLAIN_COST = 3;
const SWAMP_COST = 6;
const WALL_COST = 30 * PLAIN_COST;
const EXISTING_PATH_COST = PLAIN_COST - 2;
function objectLabel(gameObject) {
if (typeof gameObject !== 'object') {
return 'error';
}
let pos = gameObject;
if (!(gameObject instanceof RoomPosition)) {
pos = _.get(gameObject, 'pos');
}
@lethern
lethern / menu.js
Last active June 12, 2020 18:41
menu.js
let MENU = {};
let VISUALS = require('visuals');
/**
* @param {Room} room
* @return {MenuItem}
*/
MENU.getRoot = function (room) {
let root = new MenuItem();
@lethern
lethern / a.cs
Created November 17, 2019 16:46
public object getTablesSchema(int a)
{
using (SqlConnection conn = getConnection(""))
return getTablesSchema_impl(conn);
}
public object getTablesSchema_customDB(string db_name)
{
try {
const request = require('request');
const cheerio = require('cheerio');
const fs = require('fs');
const util = require('util');
async function load(){
let url = 'https://somesite';
int main()
{
int random_stack_var;
printf("stack %p\n", &random_stack_var);
puts("");
const char* c_pointer = "Hello";
printf("&c_pointer %p (size %u)\n", &c_pointer, sizeof(c_pointer));
printf("c_pointer %p : %s\n", c_pointer, c_pointer);
puts("");