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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |
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abstract class BaseCommand<T> { | |
BuildContext _context; | |
BaseCommand(this._context); | |
T locate<T>(LogicRef<T> ref) => _context.use(ref); | |
T read<T>(StateRef<T> ref) => _context.read(ref); | |
Future<T> run(); | |
} |
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import 'package:flutter/gestures.dart'; | |
import 'package:flutter/material.dart'; | |
import 'package:flutter/rendering.dart'; | |
import 'package:flutter/scheduler.dart'; | |
import 'package:flutter/widgets.dart'; | |
/// This is code that I (https://twitter.com/creativemaybeno) wrote for a | |
/// StackOverflow answer. | |
/// You can find it here: https://stackoverflow.com/a/65067655/6509751. |
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import 'dart:math' show Random; | |
import 'package:flutter/material.dart'; | |
import 'package:flutter/rendering.dart' show RendererBinding; | |
void main() { | |
runApp(MaterialApp( | |
home: Home(), | |
)); | |
} |
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float[][] result; | |
float t, c; | |
float ease(float p) { | |
p = c01(p); | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
p = c01(p); |
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