#pragma once | |
#include <cctype> | |
#include <iomanip> | |
#include <sstream> | |
#include <string> | |
#include <type_traits> | |
// A type-safe formatter that performs formatting using variadics and does | |
// not use any form of the printf family to do formatting. |
<?xml version="1.0"?> | |
<def format="1"> | |
<!-- console.h --> | |
<define name="CONSOLE_COLOR_BOLD" value="(1<<0)"/> | |
<define name="CONSOLE_COLOR_FAINT" value="(1<<1)"/> | |
<define name="CONSOLE_ITALIC" value="(1<<2)"/> | |
<define name="CONSOLE_UNDERLINE" value="(1<<3)"/> | |
<define name="CONSOLE_BLINK_SLOW" value="(1<<4)"/> | |
<define name="CONSOLE_BLINK_FAST" value="(1<<5)"/> | |
<define name="CONSOLE_COLOR_REVERSE" value="(1<<6)"/> |
// Lovely Planet 1.41 | |
state("LovelyPlanet") | |
{ | |
bool levelComplete : "LovelyPlanet.exe", 0x00A2D29C, 0xAC, 0x3C0, 0x50, 0xCC, 0xC8; | |
} | |
split | |
{ | |
return current.levelComplete && !old.levelComplete; | |
} |
Say you make three commits, each one labeled "First commit", "Second commit", and "Third commit" respectively. Now, you want to squash the third commit into the second commit. You'll want to get the hash for the commit behind the commit we want to squash things into, so the commit that we're squashing things into shows up in the staging area.
So, type git log
and hit enter and you'll be presented with the following screen:
You'll want to use the Git hash that belongs to the commit labeled "First commit", since it's the commit behind the one you want to squash commits into.
#pragma once | |
#include <cstdint> | |
#include <iosfwd> | |
#include <string> | |
#include <vector> | |
/// Represents a ByteMap v1.1 font | |
class BMF final | |
{ |
A minor review or something because I need to get this out of my system or I'll go nuts. I am not good at writing reviews about games past variants of "this owns" or "it aint for me" most of the time, so pls be kind.
SIGNALIS is a sci-fi survival-horror game developed by the (2 person) indie studio rose-engine that takes inspiration from a multitude of sources. Ranging from other video games to several literary resources, with the game even straight-up including a copy of the book The King in Yellow in it.
The main, concise, spoiler-free description of the premise is that you play as an android named Elster that seemingly has crash-landed on a snow-laden planet and you're looking for someone very important. Naturally, as with most survival-horror games, Things Don't Seem Right™.