- Soul Cleave is capped at 5 targets. This means that we cannot hit every target on a >= 6 target pull and has implications for defensive use (Frailty) and aggro; it ultimately mandates that we take Spirit Bomb. Requested solution: remove the hard cap at 5 targets. It can be reduced damage after 5 targets if need be.
- Talents like Fiery Demise/Burning Blood nudge you towards holding for example Fel Devastation until Fiery Brand spread enough or Frailty was stacked, which is counterintuitive because you cant do that in challenging content
- Whenever we have to kite or cannot spend for a longer time we're suspectible to synced autohits nearly or entirely oneshotting us when going back in because our debuffs fall off. Frailty is too short-lived and takes too long to build again if you go back, you'd need e.g. Fel Devastation again, to be able to be tanky enough to build resources
- This leads to also the requirement of having to pool resources at the end of a previous pull to not just fall over at the
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-- /details options | |
-- select Auto Run Code | |
-- paste this and save | |
Details.OverridedSpellIds[403225] = 404884; -- Flame Licked Stone | |
Details.OverridedSpellIds[404974] = 404884; -- Shining Obsidian Stone | |
Details.OverridedSpellIds[405220] = 404884; -- Pestilent Plague Stone | |
Details.OverridedSpellIds[405221] = 404884; -- Pestilent Plague Stone | |
Details.OverridedSpellIds[405209] = 404884; -- Humming Arcane Stone | |
Details.OverridedSpellIds[403391] = 404884; -- Freezing Ice Stone | |
Details.OverridedSpellIds[404911] = 404884; -- Desirous Blood Stone |
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export function useHoverEffect({ ref }: { ref: MutableRefObject<HTMLElement | null >}) { | |
const mousePosition = useMousePosition() | |
const { x, y } = calculateOffset(ref, mousePosition) | |
return function Effect() { | |
return ( | |
<div style={{ | |
["--x" as any]: `${x}px`, | |
["--y" as any]: `${y}px`, |
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VDH Tuning Feedback. This is long and mathy, so buckle up.
-
Fel Flame Fortification
Current: reduces magic damage by 6% while Immolation Aura is active.
Proposed: copy paste Viscous Ink (reduces magic damage by 12% unconditionally) or buff FFF to reduce magic damage by 17% while IA is active
Reasoning:
-
FFF in its current fashion is a tuned down version of the Shadowlands legendary, which was at best used on a single raid encounter (Sylvanas Mythic) and even there if you check the leaderboards, 99%+ didn't play it, as it was already bad at 15%
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Inferno βββββββββββββββββ 29 plays | |
Moskva-Kassiopeya βββββββββββββββββ 26 plays | |
Health βββββββββββββββββ 18 plays | |
Bad Omens βββββββββββββββββ 14 plays | |
Bausa βββββββββββββββββ 12 plays | |
The Midnight βββββββββββββββββ 6 plays | |
Wolves in the Throne Room βββββββββββββββββ 4 plays | |
Zamilska βββββββββββββββββ 4 plays | |
Alex βββββββββββββββββ 3 plays | |
Essenger βββββββββββββββββ 3 plays |
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