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enum DwarfStatus { | |
NO_JOB = 'NO_JOB', | |
NO_DESTINATION = 'NO_DESTINATION', | |
SLEEPING = 'SLEEPING', | |
ACTIVE = 'ACTIVE', | |
LEGENDARY = 'LEGENDARY', | |
HUNGRY = 'HUNGRY', | |
THIRSTY = 'THIRSTY', | |
DROWSY = 'DROWSY', | |
MADNESS = 'MADNESS', |
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const renderMap: RenderMap = { | |
[DwarfStatus.NO_JOB]: { char : 'n' }, | |
[DwarfStatus.NO_DESTINATION]: { char: 'ø' }, | |
['something']: { char: 'y' } | |
} |
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enum DwarfStatus { | |
NO_JOB = 'NO_JOB', | |
NO_DESTINATION = 'NO_DESTINATION', | |
SLEEPING = 'SLEEPING', | |
ACTIVE = 'ACTIVE' | |
} |
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const renderMap: RenderMap = { | |
[DwarfStatus[DwarfStatus.NO_JOB]]: { char : 'n' }, | |
[DwarfStatus[DwarfStatus.NO_DESTINATION]]: { char: 'ø' } | |
}; |
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var DwarfStatus; | |
(function (DwarfStatus) { | |
DwarfStatus[DwarfStatus["NO_JOB"] = 0] = "NO_JOB"; | |
DwarfStatus[DwarfStatus["NO_DESTINATION"] = 1] = "NO_DESTINATION"; | |
DwarfStatus[DwarfStatus["SLEEPING"] = 2] = "SLEEPING"; | |
DwarfStatus[DwarfStatus["ACTIVE"] = 3] = "ACTIVE"; | |
})(DwarfStatus || (DwarfStatus = {})); |
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const renderMap: RenderMap = { | |
[DwarfStatus.NO_DESTINATION]: { char: 'ø' } | |
} | |
renderMap[DwarfStatus.NO_JOB] = { char: 'n' }; |
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function fn (status: DwarfStatus): void { | |
switch (status) { | |
case DwarfStatus.ACTIVE: | |
break; | |
case DwarfStatus.NO_DESTINATION: | |
break; | |
case DwarfStatus.NO_JOB: | |
break; | |
default: | |
_never(status); |
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function fn (status: DwarfStatus): void { | |
switch (status) { | |
case DwarfStatus.ACTIVE: | |
break; | |
case DwarfStatus.NO_DESTINATION: | |
break; | |
case DwarfStatus.NO_JOB: | |
break; | |
} | |
} |
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function fn (status: DwarfStatus): void { | |
switch (status) { | |
case DwarfStatus.ACTIVE: | |
/* ... do things */ | |
} | |
} |
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