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| /* | |
| * | |
| * What Im trying to get to work | |
| * | |
| */ | |
| function playersGameName(options){ | |
| // stuff in here to init whatevs. | |
| } |
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| console.log('%cTHIS IS SO MUCH FUN', 'color:red; background:yellow; font-size: 2em;') |
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| javascript:(function(){var script=document.createElement('script');script.src='http://github.com/mrdoob/stats.js/raw/master/build/stats.min.js';document.body.appendChild(script);script=document.createElement('script');script.innerHTML='var interval=setInterval(function(){if(typeof Stats==\'function\'){clearInterval(interval);var stats=new Stats();stats.domElement.style.position=\'fixed\';stats.domElement.style.left=\'0px\';stats.domElement.style.top=\'0px\';stats.domElement.style.zIndex=\'10000\';document.body.appendChild(stats.domElement);setInterval(function(){stats.update();},1000/60);}},100);';document.body.appendChild(script);})(); |
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| /** | |
| * jGame.update() | |
| * | |
| * Main update loop for the game, updates all objects, and calls the renderer. | |
| **/ | |
| update : function(){ | |
| var curTime = (new Date()).getTime(), | |
| update = this.update; | |
| this.deltaTime = curTime - this.lastTime; |
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| function r() { | |
| return Math.floor(Math.random() * 255); | |
| } | |
| function lemon() { | |
| var cycle = parseFloat(this.dataset.cycle); | |
| if(isNaN(cycle)){ | |
| cycle = ~~(Math.random()*100); | |
| } |
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| <div class="attribution"> | |
| <a href="https://soundcloud.com/term-and-conditions-mixes/new-year-dubstep-minimix">New Year Dubstep Minimix By Terms and Conditions</a> | |
| </div><br/> | |
| <canvas id="playCanvas"></canvas> |
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| var Robot = function(robot) { | |
| this.rotate = 360; | |
| this.dist = 0; | |
| this.lastAngle = 0; | |
| }; | |
| Robot.prototype.onIdle = function(ev) { | |
| var robot = ev.robot; | |
| robot.turn(this.rotate); | |
| this.lastAngle = this.rotate; |
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| //FightCode can only understand your robot | |
| //if its class is called Robot | |
| var Robot = function(robot) { | |
| this.rotate = 1; | |
| this.dist = 0; | |
| this.lastAngle = 0; | |
| }; | |
| Robot.prototype.onIdle = function(ev) { |
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| function post(url, data, callback){ | |
| var ajaxRequest = new XMLHttpRequest(); | |
| ajaxRequest.onreadystatechange = function(){ | |
| if(ajaxRequest.readyState == 4 || ajaxRequest.readyState == 200){ | |
| callback(ajaxRequest.responseText); | |
| } | |
| } | |
| ajaxRequest.open("POST", url); | |
| ajaxRequest.setRequestHeader("Content-Type", "application/json;charset=UTF-8"); |
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| function getOffsetRect(elem) { | |
| var box = elem.getBoundingClientRect(), | |
| body = document.body, | |
| docElem = document.documentElement, | |
| scrollTop = window.pageYOffset || docElem.scrollTop || body.scrollTop, | |
| scrollLeft = window.pageXOffset || docElem.scrollLeft || body.scrollLeft, | |
| clientTop = docElem.clientTop || body.clientTop || 0, | |
| clientLeft = docElem.clientLeft || body.clientLeft || 0, | |
| top = box.top + scrollTop - clientTop, | |
| left = box.left + scrollLeft - clientLeft, |