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| <canvas id="canvas"></canvas> |
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| <canvas id="canvas"></canvas> |
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| <div id="hitarea"> | |
| <div id="a-1" class="hitbox"></div> | |
| <div id="a-2" class="hitbox"></div> | |
| <div id="a-3" class="hitbox"></div> | |
| <div id="a-4" class="hitbox"></div> | |
| <div id="a-5" class="hitbox"></div> | |
| <div id="b-1" class="hitbox"></div> | |
| <div id="b-2" class="hitbox"></div> | |
| <div id="b-3" class="hitbox"></div> | |
| <div id="b-4" class="hitbox"></div> |
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| var cards = []; | |
| function initDeck(){ | |
| for(var cardNum = 1; cardNum < 14; cardNum++){ | |
| for(var i = 0; i < 4; i++){ | |
| var suit = i; | |
| switch(i){ | |
| case 0: | |
| suit = "\u2665"; | |
| break; |
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| <canvas id="canvas"></canvas> |
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| var sum = function(){ | |
| var arr = [].slice.apply(arguments), | |
| total = arr.reduce(function(a,b){ | |
| b = parseInt(b); | |
| if(!isNaN(b)){ | |
| return a+b; | |
| }else{ | |
| return a; | |
| } | |
| }); |
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| var canvas = document.getElementById("canvas"), | |
| ctx = canvas.getContext("2d"), | |
| tempCanvas = document.createElement("canvas"), | |
| tempCtx = tempCanvas.getContext("2d"), | |
| width = 512, | |
| height = 512, | |
| threshold = 210, | |
| colors = {r:255,g:0,b:0}, cycle = 0, | |
| points = []; |
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| function metabalize(){ | |
| var imageData = tempCtx.getImageData(0,0,width,height), | |
| pix = imageData.data; | |
| for (var i = 0, n = pix.length; i <n; i += 4) { | |
| // Checks threshold | |
| if(pix[i+3]<threshold){ | |
| pix[i+3]=0; | |
| } | |
| } |
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| var grad = tempCtx.createRadialGradient(point.x, point.y, 1, point.x, point.y, point.size); | |
| tempCtx.beginPath(); | |
| grad.addColorStop(0, 'rgba(' + colors.r +',' + colors.g + ',' + colors.b + ',1)'); | |
| grad.addColorStop(1, 'rgba(' + colors.r +',' + colors.g + ',' + colors.b + ',0)'); | |
| tempCtx.fillStyle = grad; | |
| tempCtx.arc(point.x, point.y, point.size, 0, Math.PI*2); | |
| tempCtx.fill(); |
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| for(var i = 0; i < 50; i++){ | |
| var x = Math.random()*width, | |
| y = Math.random()*height, | |
| vx = (Math.random()*8)-4, | |
| vy = (Math.random()*8)-4, | |
| size = Math.floor(Math.random()*60)+60; | |
| points.push({x:x,y:y,vx:vx,vy:vy, size:size}); | |
| }; |