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Beginning in Android 6.0 (API level 23), users grant permissions to apps while the app is running, not when they install the app. This approach streamlines the app install process, since the user does not need to grant permissions when they install or update the app. It also gives the user more control over the app's functionality; for example, a user could choose to give a camera app access to the camera but not to the device location. The user can revoke the permissions at any time, by going to the app's Settings screen.
EDIT: You can find this same updated tutorial here -> Medium
Now I'm going to list how to publish an Android libray to jCenter and then syncronize it with Maven Central:
- I use "Android Studio" and I have this simple android lib that I would like to be available on maven: CircularImageView
[Android Transition Framework][transition-framework] can be used for three main things:
- Animate activity layout content when transitioning from one activity to another.
- Animate shared elements (Hero views) in transitions between activities.
- Animate view changes within same activity.
This Blog is all about memory management in Android. It provides information about how you can analyze & reduce memory usage while developing an Android app.
Memory management is a complex field of computer science and there are many techniques being developed to make it more efficient. This guide is designed to introduce you to some of the basic memory management issues that programmers face.
Android is a Linux based operating system. It uses native open source C libraries which power Linux machines. All the basic operating system operations like I/O, memory management and so on are handled by the Linux kernel. Like Java and .NET, Android uses its own run time and virtual machine to manage application memory. Unlike either of these frameworks, the Android run time also manages the lifetime processes. Each Android application runs in a separate process within its own Dalvik instance, relinquishing all responsibility for memo
Before we start writing our first UI test I want to describe our development process.
- First, we write a test for a UI or logic that does not yet exist.
- We expect to see build errors or failed tests.
- Then we create a UI element or write program logic.
- Finally, we run the test and make sure it passes.
Android Studio exposes developers to -nodpi
and -anydpi
in various places. For example, if you use the New Resource Directory wizard thing, and you choose to add a density qualifier to the directory, you will see "No Density" (-nodpi
) and "Any Density" (-anydpi
) options.
Some of you might expect these to be well-documented.
In a word, no.
However, courtesy of a fair amount of experimentation (largely done as part of work on this Stack Overflow question and this answer), their use becomes at least a bit clearer. Many thanks to Stack Overflow user rds for the help!