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def gojo(m, n): | |
return m if n == 0 else gojo(n, m % n) | |
x, y = map(int, input().split()) | |
print(gojo(x, y)) |
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//======= Copyright (c) Valve Corporation, All rights reserved. =============== | |
using UnityEngine; | |
using System.Collections; | |
namespace Valve.VR.Extras | |
{ | |
public class SteamVR_LaserPointer : MonoBehaviour | |
{ | |
public SteamVR_Behaviour_Pose pose; |
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using UnityEngine; | |
using System; | |
using System.Collections.Generic; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
public class BroochEditor : EditorWindow | |
{ | |
private class PathTool | |
{ |
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using UnityEngine; | |
using System; | |
using System.Collections.Generic; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
public class BroochEditor : EditorWindow | |
{ | |
private class PathTool | |
{ |
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using UnityEngine; | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
public class BroochEditor : EditorWindow | |
{ | |
private class PathTool |
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Shader "dynamicraymarching" | |
{ | |
Properties | |
{ | |
_Color("Color", Color) = (1,1,1,1) | |
_MainTex("Albedo", 2D) = "white" {} | |
_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5 | |
_Glossiness("Smoothness", Range(0.0, 1.0)) = 0.5 |
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import bpy | |
import bmesh | |
bpy.ops.object.mode_set(mode='OBJECT') | |
obj = bpy.context.active_object | |
bpy.ops.object.mode_set(mode='EDIT') | |
mesh = bmesh.from_edit_mesh(obj.data) | |
bpy.ops.mesh.select_all(action="DESELECT") | |
for v in mesh.verts: |
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import bpy | |
def axislist(axisbool): | |
r = [] | |
for i in range(len(axisbool)): | |
l = [False,False,False] | |
if axisbool[i]: | |
l[i] = True | |
r.append(l) |
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Shader "Unlit/charshader" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
Tags { "RenderType"="Opaque" } |
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' | |
Shader "Unlit/charshader_babel" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_sw("string length in line",int) = 30 | |
_line("line",int) = 20 |
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