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/*
* Copyright 2017 Shazam Entertainment Limited
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
*
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
*/
@matanlurey
matanlurey / BowlingKtTest.kt
Created May 11, 2017 01:12 — forked from miquelbeltran/BowlingKtTest.kt
Bowling Kata Dart vs Kotlin
import org.junit.jupiter.api.Assertions.*
import org.junit.jupiter.api.Test
internal class BowlingKtTest {
@Test
fun `score is 0 when the player did not knock down any pins`() {
assertEquals(0, Array(20, { 0 }).toList().score())
}
@Test
@andymatuschak
andymatuschak / States-v3.md
Last active August 16, 2025 08:46
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@nickbutcher
nickbutcher / avd_bundle.xml
Last active July 10, 2024 11:24
An example of the Android xml bundle format for creating an AnimatedVectorDrawable. See https://plus.google.com/+NickButcher/posts/A8KKxnJdg4r
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright 2016 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
/*
* Copyright (C) 2016 Jesse Wilson
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
@rtorr
rtorr / README.md
Last active April 16, 2025 11:06
Visual Studio Code fish shell shortcut

Put this in your config.fish

run

code path/to/project

@mpost
mpost / colors.xml
Last active September 4, 2024 05:58
This gist demonstrates how to create an animated pause/resume media playback button for Android. It uses animated vector drawables and state transitions to orchestrate the effect. Some background: https://plus.google.com/u/0/+MoritzPost/posts/3EFF8uC7jXv
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="action_pause">#FF8F00</color>
<color name="action_resume">#43A047</color>
</resources>
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
@artem-zinnatullin
artem-zinnatullin / build.gradle
Created July 17, 2014 07:30
Gradle & Android: Disable/Enable preDexing
// add this to the general build.gradle, not in the subproject's build.gradle
// improved version of Xavier's tip http://tools.android.com/tech-docs/new-build-system/tips#TOC-Improving-Build-Server-performance.
// usage example default, preDex will be enabled: gradle clean build
// usage example disabling preDex: gradle clean build -PpreDexEnable=false
// preDexEnable parameter's value can be set as property of Continuous Integration build config
// this is the main difference from Xavier's workaround where he doing only hasProperty check
project.ext {
if (project.hasProperty('preDexEnable')) {
@cyrilmottier
cyrilmottier / CityBikesContract.java
Last active January 12, 2024 18:04
Using the new Gradle-based Android build system: a second example
package com.cyrilmottier.android.citybikes.provider;
import android.net.Uri;
import com.cyrilmottier.android.avelov.BuildConfig;
/**
* @author Cyril Mottier
*/
public class CityBikesContract {