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diff --git a/msvc/libmono.vcxproj b/msvc/libmono.vcxproj | |
index 36745e1..b5193cc 100644 | |
--- a/msvc/libmono.vcxproj | |
+++ b/msvc/libmono.vcxproj | |
@@ -1,4 +1,4 @@ | |
-<?xml version="1.0" encoding="utf-8"?> | |
+<?xml version="1.0" encoding="utf-8"?> | |
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
<ItemGroup Label="ProjectConfigurations"> | |
<ProjectConfiguration Include="Debug|Win32"> |
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diff --git a/mcs/class/System/System.Net.Sockets/NetworkStream.cs b/mcs/class/System/System.Net.Socket$ | |
index 29c5b8b..d0db8cb 100644 | |
--- a/mcs/class/System/System.Net.Sockets/NetworkStream.cs | |
+++ b/mcs/class/System/System.Net.Sockets/NetworkStream.cs | |
@@ -32,9 +32,9 @@ | |
using System.IO; | |
using System.Runtime.InteropServices; | |
+using System.Threading; | |
#if NET_2_0 && !NET_2_1 |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Runtime.Serialization; | |
namespace UnityEngine.Serialization | |
{ | |
/// <summary> | |
/// Serialization support for <see cref="List{T}" /> and <see cref="Dictionary{TKey,TValue}" /> that doesn't rely on reflection | |
/// of private members in order to be useable under the CoreCLR security model (WebPlayer). |
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Lucas-Meijers-MacBook-Pro-2:alchemy lucas$ hg status | |
M PlatformDependent/AlchemyPlayer/FlashTrampoline/SerializedFileContainer.as | |
M PlatformDependent/AlchemyPlayer/FlashTrampoline/UnitySprite.as | |
M Runtime/Mono/MonoBehaviour.h | |
M Runtime/Mono/MonoBehaviourSerialization.cpp | |
M Runtime/Scripting/AS3Utility.h | |
M Runtime/Serialize/CacheWrap.h | |
M Runtime/Serialize/TransferFunctions/StreamedBinaryRead.h | |
M Tools/cil2as/cil2as/cil2as.swc/UnityEngine/Serialization/SerializedStateReader.as | |
? 8611.achacks.exe.bc |
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package { | |
import UnityEngine.MonoBehaviour; | |
import UnityEngine.Debug; | |
import UnityEngine.Vector3; | |
import UnityEngine.Time; | |
import UnityEngine.Serialization.IDeserializable; | |
import UnityEngine.Serialization.SerializedStateReader; | |
public class NewBehaviourScript extends MonoBehaviour implements IDeserializable { |
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package UnityEngine { | |
import System.Enum; | |
public final class SubstanceType extends Enum { | |
public static const Boolean: SubstanceType = new SubstanceType("Boolean", 0); | |
public static const Float: SubstanceType = new SubstanceType("Float", 1); |
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you can do this: | |
struct HanfordsCombinedAudioSettings | |
{ | |
AudioClip sound; | |
float volume; | |
int count; | |
} | |
and then in some monobehaviour: |
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invoking clang3.0 like this: | |
clang -emit-llvm test.c -o test.bc -c | |
on the wikipedia example program of stdarg.h (http://en.wikipedia.org/wiki/Stdarg.h) | |
---------------- | |
#include <stdio.h> | |
#include <stdarg.h> | |
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template<class T> struct Converter {}; | |
struct TheMagicTypeToFind {}; | |
struct MyConverter : Converter<TheMagicTypeToFind> //I want to store the magic type here | |
{ | |
void DoSomething(); | |
}; | |
template<class TMagic, class TConverter> |
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//PUZZLE: This code compiles, but requires an ugly double argumetn on line 27. How to change the code so | |
//this is not required, yet the TMagic type is still automatically deduced? | |
// | |
//- Dont want to make DoSomething virtual | |
//- compile with gcc -c test.cpp | |
template<class T> struct Converter {}; | |
struct TheMagicTypeToFind {}; |
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