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import { Object3D } from 'three'; | |
import { component } from 'bidello'; | |
import { viewport, scroll } from './bidello'; | |
import camera from './camera'; | |
export default class extends component(Object3D) { | |
init() { | |
this.element = this._args[0]; | |
} |
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/** | |
* Try to fix iOS lock on audio. | |
* | |
* By default, audio on iOS is locked until a sound is played within a user interaction, | |
* and then it plays normally the rest of the page session. | |
*/ | |
// Inspired from https://github.com/goldfire/howler.js/blob/2.0/src/howler.core.js#L212 | |
export default class IosUnlock { |
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$0 = 10 (Step pulse time, microseconds) | |
$1 = 25 (Step idle delay, milliseconds) | |
$2 = 0 (Step pulse invert, mask) | |
$3 = 1 (Step direction invert, mask) | |
$4 = 0 (Invert step enable pin, boolean) | |
$5 = 1 (Invert limit pins, boolean) | |
$6 = 0 (Invert probe pin, boolean) | |
$10 = 2 (Status report options, mask) | |
$11 = 0.010 (Junction deviation, millimeters) | |
$12 = 0.002 (Arc tolerance, millimeters) |
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