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# remap prefix from 'C-b' to 'C-a' | |
unbind C-b | |
set-option -g prefix C-a | |
bind-key C-a send-prefix | |
# split panes using | and - | |
bind | split-window -h | |
bind - split-window -v | |
unbind '"' | |
unbind % |
##VGG16 model for Keras
This is the Keras model of the 16-layer network used by the VGG team in the ILSVRC-2014 competition.
It has been obtained by directly converting the Caffe model provived by the authors.
Details about the network architecture can be found in the following arXiv paper:
Very Deep Convolutional Networks for Large-Scale Image Recognition
K. Simonyan, A. Zisserman
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{ | |
"metadata": { | |
"name": "", | |
"signature": "sha256:b99bf1f68a92860ccebd342a666077e249dfb487cea12a567d68facfaa39ab39" | |
}, | |
"nbformat": 3, | |
"nbformat_minor": 0, | |
"worksheets": [ | |
{ | |
"cells": [ |
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//IO output for LCD display | |
int _A=1; | |
int _B=2; | |
int _C=3; | |
int _D=4; | |
int _E=5; | |
int _F=6; | |
int _G=7; | |
int _DP=8; | |
/* |
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// KinectRecorder.cpp : Defines the entry point for the console application. | |
// | |
#include "stdafx.h" | |
#include <iostream> | |
#include <fstream> | |
// OpenCV Header | |
#include <opencv2/core/core.hpp> |
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#include <opencv2/core/core.hpp> | |
#include <opencv2/highgui/highgui.hpp> | |
#include <opencv2/imgproc/imgproc.hpp> | |
#include <iostream> | |
using namespace std; | |
using namespace cv; | |
int main() | |
{ |
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#include <SDKDDKVer.h> | |
#include <Windows.h> | |
#pragma warning(disable:4819) | |
#pragma warning(disable:4996) | |
// for OpenCV2 | |
#include "opencv2/imgproc/imgproc.hpp" | |
#include "opencv2/objdetect/objdetect.hpp" | |
#include "opencv2/gpu/gpu.hpp" |
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/*M/////////////////////////////////////////////////////////////////////////////////////// | |
// | |
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. | |
// | |
// By downloading, copying, installing or using the software you agree to this license. | |
// If you do not agree to this license, do not download, install, | |
// copy or use the software. | |
// | |
// | |
// License Agreement |
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/* | |
Copyright 2009 NVIDIA Corporation. All rights reserved. | |
NOTICE TO LICENSEE: | |
This source code and/or documentation ("Licensed Deliverables") are subject | |
to NVIDIA intellectual property rights under U.S. and international Copyright | |
laws. | |
These Licensed Deliverables contained herein is PROPRIETARY and CONFIDENTIAL |
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