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Alexis H. Munsayac lxsmnsyc

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@tiernan
tiernan / serviceworker.d.ts
Last active June 10, 2023 10:59
Service Worker Typings to Supplement lib.webworker.ts
/**
* Copyright (c) 2018, Tiernan Cridland
*
* Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby
* granted, provided that the above copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
@tunguskha
tunguskha / Gradient shadow in pure CSS.md
Last active October 12, 2024 17:02
Gradient shadow in pure CSS

Gradient shadow in pure CSS

alt text

HTML
<button>Let's Go !</button>
@zz85
zz85 / GPUComputationRenderer.js
Last active January 20, 2020 14:37
Faster Pixel Sort
/**
* @author yomboprime https://github.com/yomboprime
*
* GPUComputationRenderer, based on SimulationRenderer by zz85
*
* The GPUComputationRenderer uses the concept of variables. These variables are RGBA float textures that hold 4 floats
* for each compute element (texel)
*
* Each variable has a fragment shader that defines the computation made to obtain the variable in question.
* You can use as many variables you need, and make dependencies so you can use textures of other variables in the shader
function commitAllWork(fiber) {
fiber.effects.forEach(f => {
commitWork(f);
});
fiber.stateNode._rootContainerFiber = fiber;
nextUnitOfWork = null;
pendingCommit = null;
}
function commitWork(fiber) {
@fgilio
fgilio / axios-catch-error.js
Last active June 18, 2025 11:09
Catch request errors with Axios
/*
* Handling Errors using async/await
* Has to be used inside an async function
*/
try {
const response = await axios.get('https://your.site/api/v1/bla/ble/bli');
// Success 🎉
console.log(response);
} catch (error) {
// Error 😨
@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active October 31, 2025 14:57
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub
@brendanzab
brendanzab / reactive_systems_bibliography.md
Last active October 7, 2025 18:42
A reading list that I'm collecting while building my Rust ES+CQRS framework: https://github.com/brendanzab/chronicle

Functional, Reactive, and Distributed Systems Bibliography

Books

@gvergnaud
gvergnaud / lazy-list.js
Last active September 13, 2024 23:03
Lazy List, implemented with es6 generators
/* ----------------------------------------- *
Lazy List Implementation
* ----------------------------------------- */
// Haskell-like infinite List, implemented with es6 generators
// Lazyness lets you do crazy stuff like
List.range(0, Infinity)
.drop(1000)
.map(n => -n)
@srdjan
srdjan / 100+ different counter apps...
Last active August 28, 2025 18:36
100+ different js counter apps...
100+ different js counter apps...