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OVRPose tracker = OVRManager.tracker.GetPose();
trackerAnchor.localRotation = tracker.orientation;
#if UNITY_EDITOR_OSX
// OS X Editorの時は、カメラの向き設定を差し替える
centerEyeAnchor.localRotation = OVROSX.JoyconTracker.Instance.GetLeftOrientation();
leftEyeAnchor.localRotation = centerEyeAnchor.localRotation;
rightEyeAnchor.localRotation = centerEyeAnchor.localRotation;
#elif UNITY_2017_2_OR_NEWER
public static ControllerState4 GetControllerState4(uint controllerMask)
{
#if UNITY_EDITOR
if (controllerMask == (uint)OVRInput.Controller.RTrackedRemote) {
ControllerState4 state = new ControllerState4();
state.ConnectedControllers = (uint)Controller.RTrackedRemote;
state.RIndexTrigger = OVROSX.JoyconTracker.Instance.GetTriggerState() ? 1.0f : 0.0f;
return state;
} else {
ControllerState4 controllerState = new ControllerState4();
static OVRInput()
{
controllers = new List<OVRControllerBase>
{
#if UNITY_ANDROID && !UNITY_EDITOR
new OVRControllerGamepadAndroid(),
new OVRControllerTouchpad(),
new OVRControllerLTrackedRemote(),
new OVRControllerRTrackedRemote(),
#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace OVROSX {
class MouseMoveTracker {
private float baseV = 0.0f;
private float diffV = 0.0f;
private float baseH = 0.0f;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace OVROSX {
public class HeadTracking : MonoBehaviour {
public static HeadTracking instance { get; private set; }
public static BatteryStatus batteryStatus
{
get {
#if UNITY_EDITOR_OSX
return BatteryStatus.NotCharging;
#else
return OVRP_1_1_0.ovrp_GetSystemBatteryStatus();
#endif
}
}
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace OVROSX {
[RequireComponent(typeof(JoyconManager))]
public class JoyconTracker : MonoBehaviour {
public Quaternion GetVector()
{
Quaternion q = Quaternion.AngleAxis( 90.0f, Vector3.right );
Vector3 v1 = q * new Vector3(j_b.x, i_b.x, k_b.x);
Vector3 v2 = q * -(new Vector3(j_b.z, i_b.z, k_b.z));
if (v2 != Vector3.zero){
return Quaternion.LookRotation(v1, v2);
}else{
return Quaternion.identity;
}
/************************************************************************************
Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
you may not use the Oculus VR Rift SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
package com.github.lyokato.rtc360;
import android.content.Context;
import android.util.Log;
import android.view.Surface;
import com.serenegiant.usb.Size;
import com.serenegiant.usb.UVCCamera;
import org.webrtc.SurfaceTextureHelper;