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lyuma / fix-cubed-afterimage.patch
Created June 5, 2018 17:43
Patch that fixes an an afterimage issue in Cubed's Toon Lite shader
--- FlatLitToonCoreLite.cginc 2018-04-17 22:02:17.000000000 -0700
+++ FlatLitToonCoreLiteFixed.cginc 2018-06-05 02:57:26.000000000 -0700
@@ -29,7 +29,7 @@
float3 bitangentDir : TEXCOORD5;
float4 pos : CLIP_POS;
SHADOW_COORDS(6)
- UNITY_FOG_COORDS(7)
+ //UNITY_FOG_COORDS(7)
};
/*
Plaid by Lyuma - 3d version
MIT License
Copyright (c) 2018 Lyuma
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
Shader "LyumaShader/HideAllWithin" {
Properties {
}
SubShader {
Tags { "RenderType"="Opaque" "Queue" = "Transparent+2000"}
Cull Back
// To test: ColorMask R
ColorMask 0
ZTest Always
ZWrite On
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
using System.IO;
public class MergeUVs : EditorWindow {
[MenuItem ("CONTEXT/MeshFilter/Merge UV and UV2")]
[MenuItem ("CONTEXT/MeshRenderer/Merge UV and UV2")]
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
//Star Nest algorithm by Pablo Román Andrioli
//Unity 5.x shader by Jonathan Cohen
//This content is under the MIT License.
//
//Original Shader:
//https://www.shadertoy.com/view/XlfGRj
//
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: BehaviourEnabled
serializedVersion: 6
m_Legacy: 0
Shader "LyumaShader/InsideSphere"
{
Properties
{
// Shader properties
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader
{
@lyuma
lyuma / AvatarCam.shader
Last active June 21, 2023 16:20
Shows a camera of your own avatar, with support for stereo and separate desktop view.
/*
AvatarCam.shader, version 8.5
Shows a camera of your own avatar, with support for stereo and separate desktop view.
Copyright (c) 2019-2022 Lyuma <[email protected]>, Smash-ter and others
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// Copyright (C) 2019 Lyuma (Lyuma#0781) ([email protected])
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
// of the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// Copyright (C) 2019 Lyuma (Lyuma#0781) ([email protected])
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
// of the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//