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| using UnityEngine; | |
| using UnityEditor; | |
| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| public class MergeUVs : EditorWindow { | |
| [MenuItem ("CONTEXT/MeshFilter/Merge UV and UV2")] | |
| [MenuItem ("CONTEXT/MeshRenderer/Merge UV and UV2")] |
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| Shader "LyumaShader/HideAllWithin" { | |
| Properties { | |
| } | |
| SubShader { | |
| Tags { "RenderType"="Opaque" "Queue" = "Transparent+2000"} | |
| Cull Back | |
| // To test: ColorMask R | |
| ColorMask 0 | |
| ZTest Always | |
| ZWrite On |
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| /* | |
| Plaid by Lyuma - 3d version | |
| MIT License | |
| Copyright (c) 2018 Lyuma | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| --- FlatLitToonCoreLite.cginc 2018-04-17 22:02:17.000000000 -0700 | |
| +++ FlatLitToonCoreLiteFixed.cginc 2018-06-05 02:57:26.000000000 -0700 | |
| @@ -29,7 +29,7 @@ | |
| float3 bitangentDir : TEXCOORD5; | |
| float4 pos : CLIP_POS; | |
| SHADOW_COORDS(6) | |
| - UNITY_FOG_COORDS(7) | |
| + //UNITY_FOG_COORDS(7) | |
| }; | |
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