GUIStyle mystyle = new GUIStyle("some string from the list below");
- "CN Box"
- "Button"
| ; Depends on [com.notnoop.apns/apns "0.1.6"]. | |
| (:import ('com.notnoop.apns APNS)) | |
| (defn send-push-notification [device-token message] | |
| (let [service (.build (.withSandboxDestination | |
| (.withCert (APNS/newService) "resources/apns-dev-cert.p12" "password"))) | |
| payload (.build (.alertBody (APNS/newPayload) message))] | |
| (.push service device-token payload))) |
| // define a grammar called Hello | |
| grammar Hello; | |
| r : 'hello' ID; | |
| ID : [a-z]+ ; | |
| WS : [ \t\r\n]+ -> skip ; |
| using UnityEngine; | |
| using System.Collections; | |
| public class CameraShake : MonoBehaviour | |
| { | |
| // Transform of the camera to shake. Grabs the gameObject's transform | |
| // if null. | |
| public Transform camTransform; | |
| // How long the object should shake for. |
| using System; | |
| using System.Net; | |
| namespace ConsoleApplication1 | |
| { | |
| class Program | |
| { | |
| public class WebClientEx : WebClient | |
| { | |
| public WebClientEx(CookieContainer container) |
| #lang racket/base | |
| ; One way to define a logger | |
| (define lg (make-logger 'my-logger)) | |
| ; Define a receiver for this logger, along with a log level | |
| (define rc (make-log-receiver lg 'error)) ; also try with 'debug | |
| ; Another way to define a logger, with additional forms | |
| (define-logger lg2) | |
| (define rc2 (make-log-receiver lg2-logger 'debug)) |
| (defn keyword->pg-enum | |
| "Convert a keyword value into an enum-compatible object." | |
| [enum-type kw] | |
| (doto (org.postgresql.util.PGobject.) | |
| (.setType enum-type) | |
| (.setValue (name kw)))) | |
| (def ->status | |
| "Convert a keyword status into a something_status enum object" | |
| (partial keyword->pg-enum "something_status")) |
| // Author: runevision | |
| // URL: http://wiki.unity3d.com/index.php?title=Triangulator | |
| // Version: http://wiki.unity3d.com/index.php?title=Triangulator&oldid=14208 | |
| // | |
| // Then modified a bit. -NC | |
| using UnityEngine; | |
| using System.Collections.Generic; | |
| using System.Linq; |
| #!/usr/bin/env sh | |
| set -euv | |
| # Updated on April 2019 to reflect changes in GN | |
| # See: | |
| # https://github.com/ninja-build/ninja | |
| # https://gn.googlesource.com/gn/ | |
| # We need a recent git |
| # Suppose we already have LXD, and already add the default image repo as images: | |
| # 1. Start a new Trusty LXC container | |
| host:~$ lxc launch images:ubuntu/trusty/amd64 cuda-trusty | |
| # 2. Download and install CUDA on *both* host & LXC container, from https://developer.nvidia.com/cuda-downloads | |
| # Note that host and container have to have *exactly* the same driver version | |
| # 3. Add necessary Nvidia devices to LXC container | |
| host:~$ lxc config device add cuda-trusty nvidia0 unix-char path=/dev/nvidia0 | |
| host:~$ lxc config device add cuda-trusty nvidiactl unix-char path=/dev/nvidiactl |