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var octantVecs = [ | |
[-1, -1, -1], | |
[-1, -1, 1], | |
[-1, 1, -1], | |
[-1, 1, 1], | |
[1, -1, -1], | |
[1, -1, 1], | |
[1, 1, -1], | |
[1, 1, 1] | |
]; |
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local RunService = game:GetService("RunService"); | |
local Effects = Instance.new("Folder"); | |
Effects.Name = "Effects"; | |
Effects.Parent = workspace; | |
--[[ | |
this is ap ool | |
assumes that everything inserted | |
has the same lifetime | |
if not then ur gonna make ap riority queue LOL[tweaker shit cuh]! |
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