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@jroyalty
jroyalty / crack.sh
Created July 19, 2014 21:43
Open an OS X PKG file
## If the package won't let you "Show Package Content" on right-click then...
pkgutil --expand Foo.pkg some/path
## This will probably yield one more more child .pkg files. Inside them
## look for the Payload file. Then...
mv Payload Payload.gz
gunzip Payload.gz
## Which results in Payload uncompressed. Use 'cpio' to extract files...
cpio -iv < Payload
@BYK
BYK / hurriyet.js
Created January 13, 2015 09:49
Hurriyet.com.tr Galeri Duzlestirici
var fullContent = [];
var contentContainer = document.querySelector('div.gBigOverlay');
contentContainer.innerHTML = '<img style="display: block; width: 16px; height: 16px; margin: 45% auto" src="' +
'data:image/gif;base64,R0lGODlhEAAQAPIAAP///wAAAMLCwkJCQgAAAGJiYoKCgpKSkiH+GkNyZWF0ZWQgd2l0aCBhamF4bG9hZC5pbmZvACH5BAAKAAAAIf8LTkVUU0NBUEUyLjADAQAAACwAAAAAEAAQAAADMwi63P4wyklrE2MIOggZnAdOmGYJRbExwroUmcG2LmDEwnHQLVsYOd2mBzkYDAdKa+dIAAAh+QQACgABACwAAAAAEAAQAAADNAi63P5OjCEgG4QMu7DmikRxQlFUYDEZIGBMRVsaqHwctXXf7WEYB4Ag1xjihkMZsiUkKhIAIfkEAAoAAgAsAAAAABAAEAAAAzYIujIjK8pByJDMlFYvBoVjHA70GU7xSUJhmKtwHPAKzLO9HMaoKwJZ7Rf8AYPDDzKpZBqfvwQAIfkEAAoAAwAsAAAAABAAEAAAAzMIumIlK8oyhpHsnFZfhYumCYUhDAQxRIdhHBGqRoKw0R8DYlJd8z0fMDgsGo/IpHI5TAAAIfkEAAoABAAsAAAAABAAEAAAAzIIunInK0rnZBTwGPNMgQwmdsNgXGJUlIWEuR5oWUIpz8pAEAMe6TwfwyYsGo/IpFKSAAAh+QQACgAFACwAAAAAEAAQAAADMwi6IMKQORfjdOe82p4wGccc4CEuQradylesojEMBgsUc2G7sDX3lQGBMLAJibufbSlKAAAh+QQACgAGACwAAAAAEAAQAAADMgi63P7wCRHZnFVdmgHu2nFwlWCI3WGc3TSWhUFGxTAUkGCbtgENBMJAEJsxgMLWzpEAACH5BAAK
@josephg
josephg / 0dedict.py
Last active September 27, 2024 08:49
Apple dictionaries
# Thanks to commenters for providing the base of this much nicer implementation!
# Save and run with $ python 0dedict.py
# You may need to hunt down the dictionary files yourself and change the awful path string below.
# This works for me on MacOS 10.14 Mohave
from struct import unpack
from zlib import decompress
import re
filename = '/System/Library/Assets/com_apple_MobileAsset_DictionaryServices_dictionaryOSX/9f5862030e8f00af171924ebbc23ebfd6e91af78.asset/AssetData/Oxford Dictionary of English.dictionary/Contents/Resources/Body.data'
f = open(filename, 'rb')
@ISSOtm
ISSOtm / to_c_or_not_to_c.md
Last active June 22, 2021 12:02
Writeup discussing programming toolchains, coding practices, and languages, for GB and GBC dev.

This document is now at https://gbdev.io/guides/tools.html, please go there instead. It's kept here to avoid breaking links and to preserve history.

Previous versions can be checked out by selecting the "Revisions" tab, and selecting "View file" in the three-dot drop-down menu.

@hacker1024
hacker1024 / nvidia-gpu-sensor.pl
Last active December 8, 2023 10:33
KDE KSysGuard NVIDIA GPU temperature/memory/utilization sensor, based on @frantic1048's script, but with units and total memory detection.
#!/usr/bin/perl -w
# act as a KSysGuard sensor
# provides NVIDIA GPU info via `nvidia-settings`
# Usage (e.g. add gpu temperature sensor)
# 1. save this file, make sure it has a exec permission
# 2. in KSysGuard's menu, open `File` -> `Monitor Remote Machine`
# 3.1 in new dialog, type `Host` whatever you want
# 3.2 set `Connection Type` to `Custom command`
@eXpl0it3r
eXpl0it3r / client.cpp
Last active May 27, 2020 22:15
SFML UDP Server & Client
#include <SFML/Network.hpp>
#include <iostream>
#include <csignal>
#include <atomic>
#include <string>
using namespace std::string_literals;
namespace
{
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active November 19, 2024 15:34
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@davidfowl
davidfowl / .NET6Migration.md
Last active October 23, 2024 18:30
.NET 6 ASP.NET Core Migration
@X547
X547 / build.sh
Last active October 20, 2022 10:52
Haiku Wayland build scripts
#!sh
set -e
git clone --depth=1 -b inproc-haiku https://github.com/X547/wayland.git
git clone --depth=1 -b 1.26 https://github.com/wayland-project/wayland-protocols.git
git clone --depth=1 https://github.com/X547/wayland-server.git
git clone --depth=1 -b xkbcommon-1.4.1 https://github.com/xkbcommon/libxkbcommon.git
git clone --depth=1 -b xkeyboard-config-2.36 https://github.com/freedesktop/xkeyboard-config.git
git clone --depth=1 -b gtk-3-24-haiku https://github.com/X547/gtk.git gtk3