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Minecraft on Apple Silicon

In this gist, you can find the steps to run Minecraft 1.16.4 natively on Apple Silicon (AS), without needing Rosetta 2 translation of the dependencies (mainly LWJGL and related libraries).

While it's possible to use a launcher like MultiMC to have a prettier way to run the game on AS, it requires installing even more dependencies (like QT) which take time and are difficult to distribute. Therefore, I've put together a command line-based launcher tool using a couple shell & Python scripts.

To get up and running quickly, follow the steps below. Otherwise, for more detail, watch my YouTube video.

Download my package

@yukixz
yukixz / Core-decode.py
Last active January 22, 2017 17:40
Decode kancolle's Core.swf.
#!/usr/bin/env python3
import sys
ORDER = [0, 7, 2, 5, 4, 3, 6, 1]
SRC = sys.argv[1]
DEST = sys.argv[2]
{
".123" : "application/vnd.lotus-1-2-3",
".3dml" : "text/vnd.in3d.3dml",
".3g2" : "video/3gpp2",
".3gp" : "video/3gpp",
".a" : "application/octet-stream",
".aab" : "application/x-authorware-bin",
".aac" : "audio/x-aac",
".aam" : "application/x-authorware-map",
".aas" : "application/x-authorware-seg",
@domenic
domenic / promise-retryer.js
Last active September 16, 2023 02:43
Generalized promise retryer
"use strict";
// `f` is assumed to sporadically fail with `TemporaryNetworkError` instances.
// If one of those happens, we want to retry until it doesn't.
// If `f` fails with something else, then we should re-throw: we don't know how to handle that, and it's a
// sign something went wrong. Since `f` is a good promise-returning function, it only ever fulfills or rejects;
// it has no synchronous behavior (e.g. throwing).
function dontGiveUp(f) {
return f().then(
undefined, // pass through success