newmtl (material assignment) name
Ka (ambient) r g b
Kd (diffuse) r g b
Ks (specular) r g b
Ke (emission) r g b
map_K? (K? map) filename
Have you tried translating GLSL code to HLSL and for some reason it never works, even through you've gone through it line by line? For example with noise functions.
Then do this!
- Save your shader to a file and add to the top:
#version 460
precision mediump float;
I'd recommend looking at my gist for Linux XanMod instead.
It includes BRR by default and more network optimizations.
Disclaimer: there's BRR2 or something but I haven't looked into it yet
TCP BRR (Bottleneck Bandwidth and RTT) is a congestion control algorithm.
Linux servers will use Reno and CUBIC algorithms by default which suck.
// download https://github.com/nihui/realcugan-ncnn-vulkan | |
// place this script in the same directory | |
// run `zx upscale-video.js` | |
const inputVideo = "palutenas-revolting-dinner-1.mp4"; | |
const outputVideo = "palutenas-revolting-dinner-1-x4.mp4"; | |
const scale = 4; // upscale ratio (1/2/3/4, default=2) | |
const noiseLevel = -1; // denoise level (-1/0/1/2/3, default=-1) | |
// note: upscaling palutena's revolting dinner 240p x4 with denoising will |
#!/bin/bash | |
case $1 in | |
list) | |
pactl list short modules | grep " (Virtual Cable)" | |
;; | |
add) | |
if [ -z ${2} ]; | |
then |
I've been experimenting with linux-tkg-bore and https://liquorix.net/ and have found results to potentially be better so far.
I came across XanMod when I was trying to find a Linux fork that included the "PCIe ACS Override" patch for my personal Linux machine, specifically to passthrough a second GPU on my work related Windows VM. At the time, I also had microstuttering issues when playing Overwatch with Proton and it really sucked since I easily get motion sick. It was hard to play my favorite hero (Echo ^^) whilst also being on Linux. After installing XanMod, those microstuttering issues went away and it blew my mind. I've been able to have so much fun again.