This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<?php | |
function safe_b64encode($string) { | |
$skey = "your_key"; //replace this with anything | |
$data = base64_encode($string); | |
$data = str_replace(array('+','/','='),array('-','_',''),$data); | |
return $data; | |
} | |
function safe_b64decode($string) { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<?xml version="1.0" encoding="utf-8"?> | |
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" | |
xmlns:app="http://schemas.android.com/apk/res-auto" | |
xmlns:tools="http://schemas.android.com/tools" | |
android:layout_width="match_parent" | |
android:layout_height="match_parent" | |
tools:context="com.example.irfan.googlescholarship.MainActivity"> | |
<LinearLayout |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#ifndef FS_H_ | |
#define FS_H_ | |
#include <inttypes.h> | |
#define MAGIC 0xccf5ccf5 | |
#define FS_VER 1 | |
#define BLKSZ 1024 | |
#define NAME_MAX 27 /* +1 termin. +4 ino = 32 per dirent */ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <iostream> | |
#include <unordered_map> | |
#include <string> | |
int main() | |
{ | |
std::basic_string<char, std::char_traits<char>, std::allocator<char> > name = std::basic_string<char, std::char_traits<char>, std::allocator<char> >(); | |
std::unordered_map<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, std::hash<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::equal_to<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char> >, int> > > score_card = std::unordered_map<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, std::hash<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::equal_to<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char> >, int> > >{std::initializer_l |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** This shouldn't be used to harm anyone. The intention is to have a basic idea of how these tools work. **/ | |
#include <iostream> | |
#include <fstream> | |
#include <windows.h> | |
using namespace std; | |
void Stealth() | |
{ |