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manderly / heroGenerator.gd
Created December 17, 2018 02:39
Godot project hero generator code copied 12/16/2018
extends Node
#heroGenerator.gd
#makes a level 1 hero with random class and name
var nameGenerator = load("res://nameGenerator.gd").new()
var humanFemaleHeads = ["human_female_01.png", "human_female_02.png", "human_female_03.png", "human_female_04.png", "human_female_05.png", "human_female_06.png", "human_female_07.png", "human_female_08.png", "human_female_09.png", "human_female_10.png", "human_female_11.png"]
var humanMaleHeads = ["human_male_01.png", "human_male_02.png", "human_male_03.png", "human_male_04.png", "human_male_05.png", "human_male_06.png", "human_male_07.png", "human_male_08.png", "human_male_08.png", "human_male_09.png"]
var elfFemaleHeads = ["elf_female_01.png"]
func _ready():
@manderly
manderly / createHero1.gd
Created December 17, 2018 02:50
Create a hero and add it to the scene
#the new hero is the last thing in the roster, so grab it out of the back
var lastIndex = global.guildRoster.size() - 1
global.selectedHero = global.guildRoster[lastIndex]
var heroScene = preload("res://hero.tscn").instance()
heroScene.set_instance_data(global.selectedHero)
heroScene._draw_sprites()
heroScene.set_position(Vector2(240, 80)) #screen is 540 wide
heroScene.set_display_params(false, true) #walking enabled?, show name
add_child(heroScene)
@manderly
manderly / parsely.js
Created December 17, 2018 22:09
node js project that builds static data files for my Godot project
/* Parsely v.0.1
Developed for Guild Leader project (December 2018)
To use: place .json files in parsely/names, parsely/staticData, parsely/timedNodeData, etc.
In Terminal:
node parsely.js
Exported .gd files are placed directly in gameData folder.
group: auto_dealer_schema
Model = {
model_id:number, model_name:string, first_production_year:string
1,'XJS','1987'
2,'XK120','1948'
3,'Camaro','1966'
4,'GT','2005'
5,'Boss 302 Mustang','1969'
6,'P1800','1961'
.amazin-product-box {
background-color:#ffffff;
color:#181c1a;
}
.amazin-product-box h3 {
margin:16px 0px;
}
@manderly
manderly / main.dart
Created February 18, 2020 19:45
Simple closure in Dart
// Closure example, sort of a companion to my JS example:
// https://repl.it/@MandiGrant/JSClosureExample
// combineNames is a function that returns a function.
var combineNames = (firstName) {
return (lastName) => firstName + ' ' + lastName;
};
void main() {
// Call it with a first name and then call *that* function with a last name
// Closure example, sort of a companion to my JS example:
// https://repl.it/@MandiGrant/JSClosureExample
// combineNames is a function that returns a function.
var combineNames = (firstName) {
return (lastName) => firstName + ' ' + lastName;
};
/* If you call it like this,
let allPosts = [ {id: 123, name: "test post 1"},
{id: 456, name: "test post 2"}
];
let allReplies = [ {id: 1, replyTo: 123, name: 'reply 1', read: false},
{id: 2, replyTo: 123, name: 'reply 2', read: false},
{id: 3, replyTo: 456, name: 'reply 3', read: false}
];
// simulate a server response with 1s wait time
const getRepliesToPost = async (id: number) => {